Today, brothers, we speak of the
ancients who bear the shield and axe to battle. These durable battle brothers
are a lumbering force to contend with on the battlefield. However, the
Venerable Dreadnought with Axe and Shield require that care be placed in how
one uses the unit.
This
variant of the Dreadnought is one of the tougher units in the game to harm,
requiring a weapon to be at least strength six in order to even begin
scratching the paint of the great mechanical warrior. What makes the unit even
more durable is the combination of Venerable (since it is a requirement for the
Dreadnought to take the Axe and Shield) and the 3++ conferred to the ancient
warrior’s front facing. Most units that will be able to harm him reliably will
have either a ballistic skill of 3 or 4 which at best gives a 50-66% chance of
success in harming the Dreadnought; depending on the strength of the fire power
that is brought to bear further determines, as it always does, the
survivability of the unit. Your opponent will need to bring either melta
weaponry or strength 9 or above weapons to reliably harm your glorious beast of
war, or, conversely, several strength 6 to 7 shots. The Venerable Dreadnought
deals best with small amounts of high strength fire power and actually does
worse against massed out shots at strength 6 or 7. If your opponent brings a
pack of 6 long fangs equipped with 5 Lascannons to fire on your Dreadnought
then the run down would be, on average, your opponent will hit 3 times and will
more than likely get either 2 penetrating hits or a glancing hit and a
penetrating hit. More often than not your Blizzard Shield’s 3++ will prevent
the enemy’s shots to harm your Dreadnought. However, if you are faced with a
unit that is capable of massing out strength 6-7 shots then the amount of
glancing hits may overwhelm your shield and glance your Dreadnought into
oblivion, and you won’t gain the benefits of the Dreadnought’s venerable status
to mitigate the damage as you would with penetrating hits.
To
bring death to your opponent and allow the Dreadnought to demolish his or her
lines then you should give your Venerable Dreadnought a drop pod and extra
armor. The drop pod allows you to ignore the need to slog up the field with
your Dreadnought; even though your Dreadnought is fully capable of doing this
because of his defensive capabilities, he is more suited to present an
immediate threat to your opponent’s line and act as a distraction. Your
opponent will have to make a decision with this mechanical monster on his front
lawn: either he will need to destroy the Dreadnought before it gets stuck into
combat or allow him to run rampant across the field and allow it to destroy
important units, such as vehicles. More often than not your opponent will
target the Dreadnought since 4 strength 10 AP 2 attacks on the charge with
master-crafted does not sound appealing to many people, and in there lies the
trap. Your opponent, if they choose to run this route, will more often than not
be wasting their time with the Dreadnought because of his 3++ save. Your
Dreadnought should have the extra armor upgrade for those times where you would
have received crew stunned so that he can still make charges and attacks. Use
this Dreadnought in conjunction with other deep striking units to present a
real problem for your opponent.
Though,
for as great as this ancient warrior is, he is not without his faults, the
first of which is that he must choose his targets carefully. He will not do
well in combat with marines or any other unit that is equipped with a large
number of high strength attacks or krak grenades (or equivalent). As stated
earlier, you will at some point fail saves and you get no benefit from your
venerable status from glances. Send your Venerable Dreadnought after targets
that he can easily demolish with his 4 attacks on the charge such as tanks and
transports. Once he is out of combat he has a greater chance to move on to his
next target and destroy it better than your normal Dreadnought. Go forth
brothers and conquer! For the Wolftime! For Russ! For the All-Father!
Nice write up. I think with all the new sw dreads a drop pod is essential now to get them in the opponents face as soon as possible. I have found otherwise they get shot to bits before doing any harm. Not sure if the extra armour is worth it for the cost points as ven is already quite a points sink
ReplyDeleteI think as long as you have enough "in your face" forces, he'll work well. Combine alongside a murder fang for example, and everyone will concentrate on the murderfang.
ReplyDeleteI feel this type of dread would also work well as a counter assault unit, hanging out in your backfield, protecting home objectives.
I was going to pair him with Murderfang in a Lucious Drop Pod and leave him on board so that they have to destroy it first when he's landed before they can even attack him.
ReplyDeleteThat would/will give people absolute fits. Excellent idea.
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