Today we’ll be talking about the best HQ in the game:
Deathleaper. The ability to assassinate any unit in the game is his key role within the Tyranid codex. He is able to do
this through a myriad of different special rules, incredible stat line, and the
element of surprise. While playing the leaper, it is suggested to yell, “I’m a
rogue, I’m a rogue” while playing the theme song to Assassin's Creed in order to get yourself in the correct mindset.
To begin, we have to first understand Deathleaper’s warlord
trait. With this warlord trait you maximize Deathleaper’s deadliness,
getting yourself two victory points for slaying enemy independent characters.
This amazing ability allows Deathleaper to sway the victory point game in your
favor. One would not even need to worry about capturing points; instead, one
could protect Deathleaper, and he will win the game for you. With his
combination of scything talons, rending claws, and flesh hooks, Deathleaper is
able to assassinate almost any character in the game. The only creatures Deathleaper
need look out for are demon princes who outspeed him and greater demons who
also out speed him. But all other characters need fear Deathleaper, for he is
the assassin who stalks his prey from the shadows ("I'm a rogue, I'm a rogue!").
Deathleaper’s huge amount of special rules allow him to dart
in and out of combat, slicing foes to death and achieving a massive amount of
victory points through the use of his warlord trait. He is a very quick
character, especially due to his instinctive behavior which will allow him to,
50% of the time, ignore the detrimental effects of difficult terrain. This instinctive behavior
allows Deathleaper to run in and out of combat and through difficult terrain to
his next foe, and thus his next set of victory points. Deathleaper should
always be the warlord of your army to take full advantage of his instinctive
behavior and his warlord trait. More importantly, Deathleaper is able to
start on the field in a building. If your foe goes first, Deathleaper is
capable of performing a turn one assault, striking
fear (quite literally) into the hearts of all he meets.
Deathleaper is also one of the greatest tanks in the game.
He achieves this through his special rule that forces enemies to only take
snapshots at him along with his stealth special rule. This makes it to where he
almost always has a save and forces his enemies to only take snapshots at him.
This makes him immune to flamer templates, ordinance weapons, and blast
weapons. That is over half of the weapon types in the game! The very fact that
GW would allow a character to have such a broken rule amazes me and makes me
wonder if they wanted everybody to play this fantastic character.
However, there is still more to say about Deathleaper. Deathleaper
is able to ruin any psyker in the game through a combination of synapse creatures
in his employment and his special rule that lowers the leadership of an enemy
character for the entire game while Deathleaper is alive by D3. This is an
amazing set of rules that has the potential of forcing enemy psykers to
leadership four, essentially only giving them a 25% chance to succeed in casting
their psychic power without taking a wound from perils. This is amazing
considering the power of psykers in sixth edition. Being able to effectively
neutralize a psykers on the enemy side of the field is worth the points Deathleaper
costs alone, especially if it is an enemy Demon Prince, greater demon, or Rune
Priest.
It is obvious that GW wanted Tyranids to be the premier codex
of sixth edition. With this beast of a commander that is capable of
assassinating any enemy in his path, disappear like the wind, tank entire armies
worth of shooting with his snap fire rule, and ruin enemy psykers, Deathleaper
is just another powerful tool in the hands of the Hive Mind.