tag:blogger.com,1999:blog-39783676567309454422024-02-07T18:58:51.836-08:00South of the Eye of Terror Anonymoushttp://www.blogger.com/profile/14755974276976873558noreply@blogger.comBlogger17125tag:blogger.com,1999:blog-3978367656730945442.post-8429981750983976462015-03-27T10:25:00.000-07:002015-03-28T07:16:15.350-07:00Model Review - Max Mini Nuclear Guns<!--[if gte mso 9]><xml>
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<![endif]--><span style="font-family: "Calibri",sans-serif; font-size: 11.0pt; line-height: 107%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">I
ordered my fusion guns from Max Mini about a month ago, and I am excited to
announce that they just arrived in the mail yesterday. Eager to see these guns
in the hands of wolves, I set out immediately to begin constructing a Meltagun
Grey Hunter using this new bit. I must say, I am more than pleased with the
results. The resin that Max Mini uses is hard enough to keep its shape and
beautiful details, but soft enough that I was easily able to manipulate the
guns for conversion. My favorite part about the weapons was that there was no
bubbling or bend to the guns themselves and the packaging for the item was
simple yet highly efficient. I love the look of the guns themselves as well.
They are close enough to Games Workshop’s model design as to not be confused
with another gun, yet different enough to turn heads. These truly are gorgeous
bits. The only downside to these models is that they come as just guns with no
hand on barrel so a little bit of cutting will generally be needed. However,
this was not so much of an issue for the wolf models that I have considering I
still had quite a bit of the “two handed bolter” setup arms. A quick snip of
the handle and handle grip bar for the guiding hand to slip into and the gun
fits beautifully into place. I highly recommend checking out Max Mini’s line of
bits, for if the quality of their bits continues then they are a steal all over
the place. These guns came in a set of 6 for ~7.50 USD + shipping. Happy
hunting brothers. </span><br />
<br />
<span style="font-family: "Calibri",sans-serif; font-size: 11.0pt; line-height: 107%; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">Below are some images of the guns in action. More to come. </span><br />
<br />
<br />
<br />
<br />
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Anonymoushttp://www.blogger.com/profile/14755974276976873558noreply@blogger.com0tag:blogger.com,1999:blog-3978367656730945442.post-55630483822052530342015-02-13T10:40:00.003-08:002015-02-13T10:40:45.032-08:00Tactica - Wolf Guard Terminators<!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
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<a href="http://fc02.deviantart.net/fs71/f/2014/027/7/6/space_wolf_termintor_by_skull_baby-d73xg7c.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://fc02.deviantart.net/fs71/f/2014/027/7/6/space_wolf_termintor_by_skull_baby-d73xg7c.jpg" height="282" width="400" /></a></div>
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<br /></div>
<div class="MsoNormal" style="text-align: center;">
<br /></div>
<div class="MsoNormal" style="text-align: center;">
<b>Terminators and You: Howl of the Armored Wolf</b></div>
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<br /></div>
<div class="MsoNormal">
My brothers! It has been far too long since we have last
convened, but fear not, for the time apart has bestowed upon me wisdom and
experience. Today I wish to talk to you about our Tactical Dreadnought Armoring
wearing Wolf Guard brethren. Long has it been said that our brothers in this
revered armor are but antiquated units that are incapable of bearing fruit on
the planes of combat. Today I assure you that this is not truly the case. We
are blessed by Russ in our tactical flexibility and independent natures, unlike
our codex adhering brothers who must conform to standards set out by Gulliman
and are as such much more specialized than we. Here are a few combinations that
I think will serve us well in the fields of combat. Our brothers under the
command of Logan Grimnar, the Champions of Fenris, are the greatest of us with
superb skills with weaponry and are as such much more deadly than those under the
command of other Wolf Lords. I highly suggest always using these champions when
developing a Terminator heavy list. </div>
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<br /></div>
<div class="MsoNormal" style="text-align: center;">
<b style="mso-bidi-font-weight: normal;">Storm Claws - 5 Wolf
Guard Terminators with 5 Wolf Claws and 5 Shields</b></div>
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<br /></div>
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This combination comes in at the same point cost as our dual
Wolf Claw wearing variant with a slight difference: they lose an attack but
gain an immense amount of resilience. This unit is a premiere unit to wade
through the ranks of enemy infantry and even to deal with lightly armored
enemies. The unit sports an impressive 15 strength 5 attacks on the charge that
have shred, not a unit to be taken lightly. The unit’s one downside is how to
deliver them. At the cost of a normal Space Wolf assault squad the unit has to
find a way into combat, leaving them three options: Land Raider, Drop Pod, and
Deep Strike. The Land Raider will generally get your terminators across the
field safely and, depending on the opponent, will deliver this squad into
assault on turn 2. If you take a Redeemer or Crusader variant you will also
have enough room to support an independent character or HQ to support the squad
or to give them an extra oomph while still maintaining a decent amount of
anti-horde units. However, this strategy is expensive and is prone to dying
quickly to amassed high strength fire power. Drop Pods on the other hand
deliver the unit first turn but place them into the open. If you are feeling
lucky, the Drop Pod is a cheap delivery option that should be considered. Deep
Striking the unit seems a bit risky considering you want this unit terrorizing
the back field as soon as possible and a streak of bad luck could land you in
only having your Storm Claws on the table for 1 turn without assaulting. </div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;">Void Claws – 5 Twin
Wolf Guard Terminators – Champions of Fenris Formation</b></div>
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<br /></div>
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The fact that this unit arrives first turn no matter what
and re-rolls scatter is amazing. The fact that it helps you manipulate rolls
for further reserves is even better. The use of this formation is one of the few
times I will suggest a simple deep strike for your terminator units since it
almost guarantees you will get a turn 2 drop. Decently resilient in a game full
of AP 2 and hard hitting with up to 20 attacks on the charge, the Void Claws
are a fantastic addition to any Wolf Lords pack. </div>
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<br /></div>
<div class="MsoNormal" style="text-align: center;">
<b style="mso-bidi-font-weight: normal;">Tactical Advantage –
5 Wolf Guards with Combi-Weapons, 2-3 Storm Shields, Wolf Claw, Chain Fist.</b></div>
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Cheaper than the Storm Claw and Void Claw terminators, the
Tactical Advantage squad maintains the resilience of the Storm Claws while also
having the explosive punch to tackle any foe. Pack Combi-melta weaponry to
eliminate armor, Combi-plasma to eliminate hard targets like Rip Tides and
Wraith Knights (though plasma will simply soften a knight for your hopeful next
turn charge to kill the abomination), or Combi-flamers to deal with horde
armies. The use of combi-weapons in this instance is totally up to you and your
meta. I personally run two squads: one with melta and one with plasma. What
truly makes this unit shine is the use and availability of free Storm Shields
in place of our power weapons. While this may at first sound like a bad idea,
it works well in order to make the unit stick around and to continue to assault
the enemy. Drop Pods or Deep Striking is the preferable methods of delivering
this unit to surprise the enemy and force them to their knees. </div>
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<br /></div>
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<span style="font-size: small;"><b>Brotherhood of the
Barking Wolf – 10 Terminators with 4 swords, 2 axes, 4 mauls and 2 Assault
Cannons</b></span></div>
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<br /></div>
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This unit, while expensive (it will run you ~ 400 points) is
filled with heavy hitting power weapon attacks, 16 bolter shots and 8 assault
cannon shots. It takes a good amount of space on the board, allowing you to
blockade areas while maintaining their ability to assault other units and
eliminate the enemies of mankind. Deep Striking this unit unfortunately is one
of the few ways to deliver this unit unless you have access to a Land Raider
Spartan. </div>
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<br /></div>
<div class="MsoNormal" style="text-align: center;">
<span style="font-size: small;"><b>Riot Wolves – 5-10
Terminators with 5-10 Storm Shields, 4-8 Storm Bolters or Combi-flamer/Combi-plasma,
1-2 Heavy Flamers</b></span></div>
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<br /></div>
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This unit is another possibly expensive unit that is highly
effective in its role: hold the line and survive. This unit will be ~ 400
points as well, but works much differently than the Brotherhood of the Barking
Wolf. The Brotherhood is offensive while this unit is capable of eliminating an
entire horde in a brilliant flash of light and fire and still stand on their
point. It may also be useful to divide this squad into two to hold two
different objectives and give you two points of flaming or bolter fire. This is
one of the few squads that doesn’t require a delivery method. Its objective is
to keep the backline safe and keep things away from your objectives while
holding it and to that end this unit performs beautifully. </div>
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<br /></div>
<div class="MsoNormal">
While our brothers in Terminator Armor are not completely
obsolete, they do require units to support them. Units with some range to their
armament work wonders in supporting these units. Long Fangs, Sicaran Battle
Tanks, Storm Fang Gunships/ Storm wolves, or allying in Centurions with invisibility
support and tactical squads with death wind launchers work wonders in assisting
Terminator units by either softening the enemies that will give them trouble or
just outright destroying them. Terminators suffer greatly from amassed small
arms fire and high powered AP 1 and 2 fire. Make sure to deal with these
targets first with your long range fire power and allow the terminators to take
points and do their work.Our brothers can and will work if you give them the support they need, so go forth and slay the foes of the Allfather and suffer not the xeno or heretic to live. Till next time
brothers and, as always: For Russ, for the Allfather, for the Wolftime.</div>
Anonymoushttp://www.blogger.com/profile/14755974276976873558noreply@blogger.com0tag:blogger.com,1999:blog-3978367656730945442.post-19079531532559824612015-01-20T09:20:00.002-08:002015-01-20T09:20:40.357-08:00The Howl of Brothers - 1850 List idea<!--[if gte mso 9]><xml>
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<a href="http://www.forgeworld.co.uk/Images/Product/AlternativeFW/xlarge/sloth3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://www.forgeworld.co.uk/Images/Product/AlternativeFW/xlarge/sloth3.jpg" height="340" width="400" /></a></div>
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<div class="MsoNormal" style="text-indent: .5in;">
Brothers, today I bring to you an
idea that requires the aid of our brothers from other chapters. Today I request
that you keep your mind open to the idea of asking for assistance from those
outside of the pack and keep your mind open to those who follow much more
closely to the <i style="mso-bidi-font-style: normal;">Codex Astartes</i> than we
have deemed necessary. Today we call in the aid of those who do not draw their
power from Fenris but from much more unnatural sources. </div>
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<span style="mso-tab-count: 1;"> </span>I
present to you the idea of requesting the aid of Sevrin Loth and a retinue of
his Centurions and Tactical Marines. Sevrin is a powerful Librarian capable of
many feats that defy the rationality of men and has been a great boon to the
Imperium of Man for many years. I have witnessed him turn entire squads of
Terminators and Centurions invisible before my very eyes and have also witnessed
him shrug off Lascannon and Demolisher shell fire as if it were merely shots
from a crude stubber. Nothing takes an enemy off their guard quite like being suppressed
with gravitational fields from an invisible source. We request that Sevrin
bring a full detachment of Devastator Centurions armed with Grav-cannon and
Grav-amp weaponry to crush the enemies of mankind. Of course, while Magister
Loth is our brother in arms, we will of course post a Rune Priest of
considerable power to accompany him and his men into combat, lest the powers of
the warp become too great for the Magister to deal with and the assistances of
our Priest are necessary. May the Priest’s presence guide the group’s shots
truly to their intended target.</div>
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<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo2; text-indent: -.25in;">
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<div class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo2; text-indent: -.25in;">
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<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l1 level2 lfo2; text-indent: -.25in;">
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All-in-all this setup will require us to spend ~750-760 points
of our army; what we get out of it though is a nice bubble of <i style="mso-bidi-font-style: normal;">Deny the Witch</i>, Invisibility, Prescience,
and an obscene amount of shots from the squad. What we must do is add another
leader to our group and troops.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i>Space Marine Allies </i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>5 Red Scorpions Tactical Marines w/ Apothocary </div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Meltagun</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Razorback w/ Twin-Linked Assault Cannon</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -.25in;">
<br /></div>
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<i>Space Wolves </i></div>
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<br /></div>
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</span></span></span>Ulrik the Slayer </div>
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</span></span></span>5 Bloodclaws </div>
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<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Razorback w/ Twin-Linked Assault Cannon</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -.25in;">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
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</span></span></span>5 Bloodclaws </div>
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<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Razorback w/ Twin-Linked Assault Cannon</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -.25in;">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -.25in;">
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>5 Bloodclaws</div>
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<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Stormwolf Gunship w/ 2 Twin-Linked Multimelta </div>
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</span></span></span>Sicaran Battle Tank</div>
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<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Lascannon Sponsons</div>
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<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Ceramite Shielding</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 1.0in; mso-add-space: auto; mso-list: l0 level2 lfo1; text-indent: -.25in;">
<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;">o<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Schism of Mars</div>
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<span style="mso-tab-count: 1;"> </span></div>
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<br /></div>
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This setup of units is capable of
pumping out 6 strength 6 and strength 7 twin-linked shots each turn for light
tank hunting and the clearing of units and also provides 8 objective secured
units. The Stormwolf pulls double duty as an objective holder and mobile
weapons platform for flyer hunting. Not much will survive the storm of melta
and lascannon shots provided by the Stormwolf. This list avoids the traditional
drop pod tactics and assault variants that many Space Wolf players are accustomed
to. The hail of devastating fire that is twin-linked is almost to the point of
ridiculous, and if you have your units close to Ulrik’s Razorback then they
also are treated to his <i style="mso-bidi-font-style: normal;">Preferred Enemy</i>
aura, which makes the force just that much more devastating. </div>
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So go forth brothers and howl at the lamentation of our foes,
for when brothers work together and fight the foes of man in unison then there
is little in the universe that can stand up to our fury. Till next time
brothers and, as always: For Russ, for the Allfather, for the Wolftime.</div>
Anonymoushttp://www.blogger.com/profile/14755974276976873558noreply@blogger.com0tag:blogger.com,1999:blog-3978367656730945442.post-21338236846803774932015-01-13T13:19:00.002-08:002015-01-13T13:19:50.182-08:00Tactica - Stormfang Gunship<!--[if gte mso 9]><xml>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4uI7UfClDBjbr-Inb5THHQbhEXp3uV6HJU0upeMC-cESalzNin2mDLIt_tKJF7NY1c-X6VbfcaVUBypS_s9gNXDb0xTlI3VyBGk0QFXLlq9U-vVbtg0cJ8HLJIAmJe2DB_Mll098_OhJ2/s1600/Stormfang2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4uI7UfClDBjbr-Inb5THHQbhEXp3uV6HJU0upeMC-cESalzNin2mDLIt_tKJF7NY1c-X6VbfcaVUBypS_s9gNXDb0xTlI3VyBGk0QFXLlq9U-vVbtg0cJ8HLJIAmJe2DB_Mll098_OhJ2/s1600/Stormfang2.jpg" height="300" width="400" /></a></div>
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<div class="MsoNormal">
This edition of the <i style="mso-bidi-font-style: normal;">Space
Wolves Codex</i> brings to us, brothers, a gift from above. No, seriously, it
comes from above. We were given the gift of flight by the Iron Priests, no
doubt inspired by Russ himself and the All-Father, to bring death to our foes from
the skies. The two aircraft that were bequeathed to us are the Stormfang
Gunship and the Stormwolf Transport. Today we will begin talking about the
tactics of the Stormfang Gunship and its uses on the battlefield. </div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>To me
there are mainly only two ways to take the Stormfang Gunship: tank hunting and
headhunting. The first use, tank hunting, will require the replacement of the
ship’s hunter-killer missiles and heavy bolters in favor of twin-linked
Lascannons and twin-linked Multimeltas. I affectionately call this variant the
Lightning Bolt Pattern as it will fry almost any vehicle quickly and
efficiently upon its arrival to the tabletop. Coming in at little over a Land
Raider’s cost, the Lightning Bolt Pattern Stormfang is capable of destroying
tanks with its twin Mulitmeltas and Lascannon while the use of the Helfrost
Destructor can be reserved for clearing out hordes or attacking monstrous creatures.
It is a simple variant, but highly efficient at its job. I have yet to be
unhappy with adding one to my list as the fire power that it brings to the
field is deadly to a wide variety of enemy models. Even if you are fighting an opponent
who utilizes large groups of models, the Stormfang is still capable of laying
down large blast templates with good strength and ap which have the Helfrost
rule. The second variant, which I have dubbed the Hail Storm Pattern, takes no
upgrades save for the possible replacement of the Stormstrike Missiles for the twin-linked
Lascannon. I feel like this pattern, while having 6 strength 5 shots, is far
inferior to the Lightning Bolt Pattern simply because it is outclassed in its
role not only by the other Stormfang but also by other units in general. Why
take a Hail Storm Pattern when you could take a group of Thunderwolf Cavalry to
take out hordes? But, if you need the air support it will do alright at killing
ground units with its large blast template and 6 twin-linked strength 5 shots;
I feel that if I could replace the Stormstrike Missiles with even a twin-linked
Autocannon or another twin-linked Heavy Bolter I would consider this a
semi-competitive threat for horde hunting, but as it stands your points are
better invested in the Lightning Bolt Pattern. </div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Interesting
to note about the Stormfang is it has a transport capacity of 6. While this
seems like it is too low to be of any concern at first glance, there is one
unit that screams “take me” when considering transported units: Iron Priest and
Servitors. The Iron Priest and Servitors can be taken to give the Stormfang a pseudo
<i style="mso-bidi-font-style: normal;">It Will Not Die</i> that is near obscene.
For an additional 105 points you can have hull points repaired, weapons
repaired, or repair an immobilized result on your Stormfang. This creates a
highly defensive and offensive vehicle that is hard to take down unless the
enemy has a high number of their own fliers brought to the table or has an
abundance of <i style="mso-bidi-font-style: normal;">Skyfire</i> units to take it
down. </div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>All-in-all
I highly enjoy the Stormfang Gunship and have yet to regret bringing one to the
battlefield. When it enters the tabletop I have always had something blown up
with its sheer weight of fire and it can consistently place wounds on some of the
game’s toughest and most elusive foes. I will later post an idea that I have
for the use of a flier-heavy army for your perusal brothers. Till next time
brothers and, as always: For Russ, for the Allfather, for the Wolftime.</div>
Anonymoushttp://www.blogger.com/profile/14755974276976873558noreply@blogger.com0tag:blogger.com,1999:blog-3978367656730945442.post-1264352553803650452015-01-08T12:52:00.000-08:002015-01-08T12:52:01.690-08:00List Idea - 1850 Dreadnoughts revisited (Champions of Fenris)<!--[if gte mso 9]><xml>
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<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgk_OP8BOLP7rgOTFxZheRpm_-bKVf05DnmFaESvr67_avSrgb4XqADYCtppD0oJWglNUtEsSHYM9FqsCTuqW_gzayYXIzkR4ZKJqra6lmkKN4dAf3B3ErVxpyzSb7kSwGUgifUy9yPW20/s1600/Space_Wolves_Heresy_Aesir_Dreadnought.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgk_OP8BOLP7rgOTFxZheRpm_-bKVf05DnmFaESvr67_avSrgb4XqADYCtppD0oJWglNUtEsSHYM9FqsCTuqW_gzayYXIzkR4ZKJqra6lmkKN4dAf3B3ErVxpyzSb7kSwGUgifUy9yPW20/s1600/Space_Wolves_Heresy_Aesir_Dreadnought.png" height="266" width="400" /> </a></b></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<br />
<div class="MsoNormal">
<b>HQ</b> – Bjorn the Fell Handed with Helfrost Cannon </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Drop
Pod </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Elite </b>– Murderfang </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Drop
Pod </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Elite</b> – Venerable Dreadnought with Blizzard Shield and
Fenrisian Great Axe </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Drop
Pod </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Elite</b> – Venerable Dreadnought with Blizzard Shield and
Fenrisian Great Axe</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Drop
Pod </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Elite</b> – Contemptor Dreadnought with Chain Fist, 2 Heavy
Flamers, Mark of the Black Cull </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Heavy Support</b> – Sicaran Battle Tank with Lascannon Sponsons,
Ceramite Shielding, Schism of Mars</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Heavy Support</b> – Stormfang Gunship with 2 Twin-linked
Multimeltas and Twin-linked Lascannon </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Fast Attack</b> – Drop Pod </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Fast Attack</b> – 6 Thunderwolf Cavalry with 2 Power Fists,
Power Maul/Sword, 2 Storm Shields </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="text-indent: .5in;">
I apologize brothers for the lack
of communication; the warp works in mysterious ways and I have just been able
to get back to my creation of data slates to benefit the chapter. I bring to
you today, my valued brothers of the fang and the sisters of battle, a new
means of doing war that is an improvement on the old list. Earlier last year I
brought to you my ideas on a Dreadnought heavy list in which we employed our
ancient tacticians and warriors to bring death to the foes of the Imperium of
Man. Today I bring you a new version of this list. </div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>Led by
none other than Bjorn the Fell Handed, this list sports 5 Dreadnoughts to
annihilate the enemy’s army. All of the aforementioned Dreadnoughts are meant to
crush the enemy in close combat by sporting either superior defenses (the
shield brothers), superior assault capabilities (Murderfang), or a combination
of the two (Bjorn and the Contemptor). To bring the mechanical behemoths into
close combat, I have selected Drop Pods for each and every one of the
Dreadnoughts, the contemptor’s having been purchased in the Fast Attack slot.</div>
<div class="MsoNormal" style="text-indent: .5in;">
<span style="mso-spacerun: yes;"> </span>Finally, our Dreadnoughts are supported by a
Sicaran Battle Tank, Stormfang Gunship, and a pack of Thunderwolves. The
Sicaran Battle Tank pulls double duty with its twin-linked accelerator
autocannon that can rip light tanks apart and has a fair shot at downing enemy
fliers while having more punch with its dual lascannon sponsons. The best part
of this beast of a tank is with this loadout it is resistant to both Haywire
and Melta attacks and has the Tank Hunter special rule, allowing it a better
chance of demolishing enemy vehicles with its hard hitting lascannons and
accurate autocannon shots. The Stormfang Gunship is capable of hunting vehicles
(both grounded and flying), Monstrous Creatures (both grounded and flying), and
elite troops with its loadout. The Thunderwolf Cavalry are a general purpose
hole-puncher. With the combination of Fists, claws, and either a sword or mace
depending on your choice of loadout, the group comes in at a whopping 34
attacks on the charge, 10 of which are strength 10 AP 2, and 6 hammer of wrath
attacks all while having an improved weapon skill stat due to the <i style="mso-bidi-font-style: normal;">Champions of Fenris</i> supplement that we
are using for the list. The only question at that point is whether you will
bring the sword or the maul to the fight. Swords are able to destroy TEC more
efficiently while the maul will place wounds easier across the board and has an
easier time removing hull points from vehicles. </div>
<div class="MsoNormal" style="text-indent: .5in;">
This is a simple yet effect list
against many opponents, but as with anything can be improved upon. If you have
any ideas on how to improve on this list leave me some comments below. If you have
an idea of what will work better for the Fang’s war efforts also leave me a
comment below and it will be the next list in the making. Till next time
brothers and, as always : For Russ, for the Allfather, for the Wolftime.</div>
Anonymoushttp://www.blogger.com/profile/14755974276976873558noreply@blogger.com0tag:blogger.com,1999:blog-3978367656730945442.post-1951330578054645742014-11-05T07:37:00.000-08:002014-11-05T07:38:26.530-08:00Tactica - Rune Priests<!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="35" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="1" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
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<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
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<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
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<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
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<w:LsdException Locked="false" Priority="19" QFormat="true"
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<w:LsdException Locked="false" Priority="31" QFormat="true"
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<w:LsdException Locked="false" Priority="32" QFormat="true"
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<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
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<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
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<w:LsdException Locked="false" Priority="52"
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<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
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<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.blacklibrary.com/Images/BL/blog/2013/11/Stormcaller_Final_RGB.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://www.blacklibrary.com/Images/BL/blog/2013/11/Stormcaller_Final_RGB.jpg" height="292" width="400" /></a></div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"> The
Rune Priest, darling of every wolf player’s eye since 5<sup>th</sup> edition,
has taken a hit in the recent codex with the nerf to his psychic powers (namely
<i style="mso-bidi-font-style: normal;">Living Lightning</i> and <i style="mso-bidi-font-style: normal;">Jaws of the World Wolf</i>) and the new
rules for psychic power generation. However, what was once a simple wolf hiding
out with Long Fangs or Drop Podding in with Wolf Guard is now a man of many
talents. He can choose to sit back and shoot, to launch himself into the fray,
or to support a group of his own men through his variable power set. Here are
four sample Rune Priest load outs that may find their way onto your table top
and into your hearts (or your opponent’s depending on the circumstances). </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;">Rune
Priest – Ironman </span></b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Master
Level 2</span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Psychic
Hood</span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Helm
of Durfast</span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Bite
of Fenris</span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Plasma
Pistol</span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Runic
Armor</span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Jump
Pack </span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Any
Rune Weapon</span></div>
<div class="MsoNormalCxSpMiddle">
<br /></div>
<div class="MsoNormal" style="text-indent: .5in;">
<i style="mso-bidi-font-style: normal;"><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;">Tempestas
Power Set</span></i></div>
<div class="MsoNormal" style="text-indent: .5in;">
<br /></div>
<div class="MsoNormal">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>This
set focuses on the quickly moving around the field while firing off lightning
bolts, plasma shots, hard hitting bolter rounds, or helfrosted bolter rounds
while denying enemy psykers their powers. This set is fairly cheap for what it
does and will can be fit into most lists fairly easily. While I do not normally
condone the use of Jump Packs ( we wolves fight with our feet on the ground or
rooted to thick pieces of metal, not flailing in the air like some pansy
Angel). This set is limited though in what can actually be set aside and fly
with the priest. Leaving him alone is not advised as he will fall quickly to
enemy fire, however, his options are either Skyclaws, which will serve well
with flamers and as a charging unit when needed, or Wolf Guard with Jump Packs
and possibly combi-weaponry, which can work, but is very expensive and is then
not quite as useful as they may seem on paper after the Wolf Guard have blown
their combi-load. </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;">Rune
Priest – Incredible Hulk</span></b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Mastery
Level 2 </span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Helm
of Durfast </span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Psychic
Hood </span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Armor
of Russ </span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Space
Marine Bike </span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Wulfen
Stone</span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Fangsword
of the Ice Wolf </span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Rune
Staff</span></div>
<div class="MsoNormalCxSpMiddle">
<br /></div>
<div class="MsoNormal" style="text-indent: .5in;">
<i style="mso-bidi-font-style: normal;"><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;">Biomancy
Power set</span></i></div>
<div class="MsoNormal" style="text-indent: .5in;">
<br /></div>
<div class="MsoNormalCxSpMiddle" style="text-indent: .5in;">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;">This Rune Priest
is a beast in close combat, sporting 4 attacks on the charge (possibly more if
he attains warp speed) that reroll to hit at STR 5 AP 3 and have both rending
and helfrost is silly. The Rune Priest also ensures he goes first every time in
challenges with the Armor of Russ giving your opponent a huge negative modifier
to their initiative, thus giving him a pretty sizable advantage when fighting
opponents.<span style="mso-spacerun: yes;"> </span>You will notice that this
Rune Priest set takes two melee weapons, and this is to give the priest a nice
balance between hard hitting challenge strikes and tank hunting. Rerollable Str
6-9 (depending on the powers rolled of course) are nothing to joke around with
while the helfrost and rending of the Fangsword allows the Priest to take on
even Monstrous Creatures in some instances. Do not underestimate this HQ’s
shooting ability, if you take both of your powers from Biomancy then you will
get the primaris for free, and AP 2 shots are always welcome when you get to
re-roll to hit and ignore cover with all of your shots. </span></div>
<div class="MsoNormalCxSpMiddle" style="text-indent: .5in;">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;">This set works
very well with a group of Wolf Guard on bikes and, if you are willing sacrifice
Fleet around 80% of the time (percentages made up, I’m not a numbers guy),
Thunder Wolf Cavalry. If it is fast and hits hard then you are in business to
bring forth this hulking Rune Priest. I will recommend though that if you are
going to take this set then you may want to figure a way to get the Bikes or
Thunderwolf Cavalry to be brought from the Champions of Fenris Supplement in
order to maximize the damage from the squad itself. Be warned, this set is
expensive, but when you make your Rune Priest close in power to a tough named
character what do you expect brothers?</span></div>
<div class="MsoNormal">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span></span></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;">Rune
Priest – Incredible Hulk pt 2</span></b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Mastery
Level 2 </span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span></span><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%; mso-fareast-font-family: "Times New Roman";">Armour of Asvald Stormwrack</span></div>
<div class="MsoNormalCxSpMiddle" style="text-indent: .5in;">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%; mso-fareast-font-family: "Times New Roman";">Fellclaw's Teeth</span></div>
<div class="MsoNormalCxSpMiddle" style="text-indent: .5in;">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;">Psychic Hood<span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Space
Marine Bike</span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Krakenborne
Sword </span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Rune
Staff</span></div>
<div class="MsoNormalCxSpMiddle">
<br /></div>
<div class="MsoNormal" style="text-indent: .5in;">
<i style="mso-bidi-font-style: normal;"><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;">Biomancy
Power set</span></i></div>
<div class="MsoNormal" style="text-indent: .5in;">
<br /></div>
<div class="MsoNormal">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>While
I do not condone this set, I feel obligated to post it just in case this is how
your group works. Unlike the basic set, you are now able to ride around in a
2+/4++ it will not die and relentless set of armor. The Krakenborne Sword is an
interesting replacement for the combat priest from his Fangsword in that you
will always have AP 2 and gain master crafted at the cost of helfrost and
rending. The loss of rending isn’t felt as hard as the loss of helfrost is to
be honest (since if you were tank hunting you would normally be using your
Runic Mace and the Krakenborne Sword has the AP 2 you desire). This set only
works if your group allows you to treat the Armor of Asvald Stormwrack as
normal armor and not terminator armor. This is something I do not condone since
it clearly says it IS terminator armor in the fluff portion, but since it is
absent from the crunch portion I have seen cases made for the armor to be
allowed on bikes. This set does have one large advantage over its normal codex
cousin and that is the warlord trait “Thread-cutter” which allows the priest to
re-roll failed wounds, this gets even better when you consider you get to
re-roll warlord traits if you don’t like what you get. </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;">Rune
Priest – Captain America (the leader set)<span style="mso-tab-count: 1;"> </span></span></b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormalCxSpMiddle" style="text-indent: .5in;">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;">Mastery Level 2 </span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Terminator
Armor </span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Helm
of Durfast</span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Psychic
Hood<span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Wulfen
Stone </span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Rune
Staff </span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span></span></div>
<div class="MsoNormalCxSpMiddle" style="text-indent: .5in;">
<i style="mso-bidi-font-style: normal;"><span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;">Divination
Power Set</span></i></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span></span></div>
<div class="MsoNormalCxSpMiddle">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>This
Rune Priest is ideal for leading groups of Terminators, preferably the Thunder
Hammer and Storm Shield variety, into battle. The addition of Prescience to the
group makes the group just that much more devastating. In addition the group’s
Thunder Hammers become Strength 9 on the charge, making the destruction of most
vehicles all but guaranteed on the charge. The set also contains such gems as <i style="mso-bidi-font-style: normal;">Misfortune</i> (good for the priest), <i style="mso-bidi-font-style: normal;">Scriers Gaze</i> if you are working with
reserves, and <i style="mso-bidi-font-style: normal;">Precognition</i> for the
Psyker himself. Being able to hold an enemy in combat with re-rolls is always
good and will give your Terminators more time to hit things in the face. </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal" style="text-indent: .5in;">
<span style="font-family: "Times New Roman",serif; font-size: 12.0pt; line-height: 107%;">You will notice brothers
that I have placed a Psychic Hood on all of the Rune Priests in this article.
This is simply because I like to ensure denying enemy psykers their own psychic
powers, namely the accursed Invisibility or any of the Biomancy powers that may
make the enemy a threat. If you find that you are running low on points though
and that you require those extra points elsewhere, then it is acceptable to
remove the hoods from your Priests and allow the rune weapons to be your
anti-psyker force. Do you have any other Rune Priest loadouts? If you do, share
them in the comments below and lets work together to bring this majestic HQ
choice back into service. Good hunting brothers and, as always: For Russ, for
the Allfather, for the Wolftime brothers.</span></div>
Anonymoushttp://www.blogger.com/profile/14755974276976873558noreply@blogger.com0tag:blogger.com,1999:blog-3978367656730945442.post-7360537153952968902014-11-03T15:33:00.003-08:002014-11-03T15:33:42.797-08:00List Idea - 1850: The Wolf Line<!--[if gte mso 9]><xml>
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<a href="http://img1.wikia.nocookie.net/__cb20120518165605/warhammer40k/images/3/34/Long_Fang2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://img1.wikia.nocookie.net/__cb20120518165605/warhammer40k/images/3/34/Long_Fang2.jpg" height="400" width="391" /></a></div>
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Space Wolves 1850</div>
<div class="MsoNormal">
Champions of Fenris w/ Ultramarines Allies</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
HQ – Ulrik the Slayer </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
E – Venerable Dreadnought w/ <span style="mso-spacerun: yes;"> </span>Helfrost</div>
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E – Venerable Dreadnought w/ Helfrost</div>
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E – Venerable Dreadnought w/ Plasma Cannon</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
FA – Drop Pod w/ Istvaan Massacre Upgrade </div>
<div class="MsoNormal">
FA – Drop Pod </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
H – 6 Longfangs w/ Lascannons </div>
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H – 6 Longfangs w/ Lascannons </div>
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H – 6 Longfangs w/ Missile Launchers </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Fortifications – Skyshield Landing Pad </div>
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<br /></div>
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Allies </div>
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HQ - Tigerius </div>
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Tr – 10 Tactical Marines w/ Melta Gun and Lascannon </div>
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Fits into Drop Pod (combat sqauded preferred)</div>
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H – 3 Centurions w/ Gravcannon </div>
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Fits into the Istvaan Massacre Drop Pod </div>
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Welcome to the Space Wolve’s
Gunline brothers! In this list the prodigious and overbearing power of Ulric
the slayer along with the combined arms fire of Lascannon and Missile Launcher
Long Fangs, Helfrost and Plasma toting Venerable Dreadnoughts, and Drop Podding
Centurions come together to destroy your opponent’s lines and crush any
resistance that they may put up. Going first is key for this list as it needs
to cause devastating results against your enemy early on in order to secure the
objectives it will need to hold later uncontested. </div>
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Most first turns will see you
dropping the group of Centurions at maximum distance away from your opponent in
order to unleash the maximum number of shots against your foe. The use of the
Istvaan Massacre upgrade from IA:2 is key to making sure the distance of your
Centurions is always achieved properly and for the maximum amount of damage
dealt and safety attained is ensured. <span style="mso-spacerun: yes;"> </span>The preferred powers to give to Tigerius are <i style="mso-bidi-font-style: normal;">Prescience</i> and <i style="mso-bidi-font-style: normal;">Forewarning</i>, and if you really want to devastate your opponent, <i style="mso-bidi-font-style: normal;">Gate of Infinity</i>. Now while this is a
dream team combination of Psychic abilities, it is not completely outside of
the realm of possibility to attain due to Tigerius’ ability to reroll his
Psychic powers. There isn’t much in the game that can withstand re-rollable to
hit Gravcannon shots, most vehicles crumple under the strain of lost hull
points (considering for most vehicles only 2 6s are required to destroy the
vehicle) and most troop choices fall under the combined Grav and Bolter shots. </div>
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The key to this list though is the
alpha strike. The barrage of Lascannons, Missile Launchers, and Helfrost shots
that have preferred enemy is very powerful. It has the ability to take out
enemy tanks, monstrous creatures, and hordes (with alternative fragment form of
firing). Make sure to place your Long Fangs on the Landing Platform to give the
entire group a 4++ save and place their ancient up front in order to tank the
first couple of blows. Your groups aren’t liable to run away due to their high
leadership and stubborn granted by Ulrik and return fire they possess because
of the Wolf Priest is just as ferocious. The list sports in total 11 Las shots,
5 Missiles, 1 Plasma, 3 Gravcannons, 1 Melta, and 2 Helfrost. There are a lot
of strong shots in this list that are capable of decimating the enemy. </div>
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Good hunting brother, Slay the
enemies of the Imperium and of the <i style="mso-bidi-font-style: normal;">Vlka
Fenryka</i>. As always: For Russ, for the Allfather, for the Wolftime brothers.
</div>
Anonymoushttp://www.blogger.com/profile/14755974276976873558noreply@blogger.com0tag:blogger.com,1999:blog-3978367656730945442.post-32527448858124827852014-11-02T16:50:00.002-08:002014-11-02T16:50:37.870-08:00Battle Report: 1250 - Necrons<!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
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<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.imgbase.info/images/safe-wallpapers/video_games/warhammer_40k/14863_warhammer_40k_monster_necrons_dark_crusade.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://www.imgbase.info/images/safe-wallpapers/video_games/warhammer_40k/14863_warhammer_40k_monster_necrons_dark_crusade.jpg" height="225" width="400" /> </a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="MsoNormalCxSpFirst">
Our saga continues brothers! Gather round and enjoy
some ale and dinner set out by our serfs. Tonight I will tell you a tale of undead
metal and living constructs, of controlled lightning and otherworldly energy
blasts. Tonight my brothers, I tell you the tale of how we, the sons of Russ,
bested the Necrons. </div>
<div class="MsoNormalCxSpMiddle">
<span style="mso-tab-count: 1;"> </span>First
introductions are in order. We have added to our roaming pack a squad of
headstrong Thunderwolf Cavalry men, known as the Howling Vengeance, to our
ranks. Their leader, Vestri Stouthammer, is renowned amongst our brothers for
his heavy work with his Thunder Hammer and accompanying shielf; it is said that
there is no man alive, or dead, that Vestri cannot best in one-on-one combat.
He is accompanied by his second in command, Baruk Stormsinger: a warrior whose
power maul is said to strike with a clap of thunder and swing with the mighty
winds of Fenris herself. They were accompanied by their fellow squad members
Engi and Calle. </div>
<div class="MsoNormalCxSpMiddle">
<span style="mso-tab-count: 1;"> </span>We
first set foot upon this darkened planet after the command went out from Logan
Grimnar himself to investigate the loss of several Imperial hive colonies. The
skies were blackened with evil energy as we made planet fall and noticed an
eerie green glow off into the distance. As per normal the venerable Bjorn the
Fell-handed stayed in orbit with two of our other mechanical brothers and Geir
Thunderhowl patrolled the outside fringe for activity. I, Olaf Goldfist, and
the Howling Vengeance made our way towards the emerald lights and as we drew
closer we noticed Imperial construction and designs outlined in the ethereal
light. We took point and noticed a contingent of Necron warriors, a Ghost Ark
that seemed filled with warriors and two Necrons in what our scanners indicated
were command barges occupied the area. We took up position to fire upon the
undead scourge when they took notice of us. A metallic voice spoke out to us; a
soothing if not unsettling voice that emanated from the Necron Overlord in the
more ornately decorated command barge. </div>
<div class="MsoNormalCxSpMiddle">
<span style="mso-tab-count: 1;"> </span>“I
am Overlord Geraxus the Immortal, and I require that you vacate this area
immediately. Leave this place now mortals. If not, we will add you to the tally
we have already reaped upon this world,” he said calmly. </div>
<div class="MsoNormalCxSpMiddle">
<span style="mso-tab-count: 1;"> </span>No
son of Russ would ever stand to be commanded by a xenos, much less a xenos who
has already killed so many of the Emperor’s people. More importantly, no true
Space Wolf would ever pass up the opportunity to add a Necron Overlord’s head
to his trophy rack. We sent our reply in the form of a digital laser marker for
landing purposes. We knew reinforcements would arrive; we just had to wait for
them. During that time we bunkered down behind the wall of a ruins that was a
former feed supply, Calle keeping the digital marker so our ancient brothers could
more easily secure their position. The skies then tore themselves apart as two
screaming stars ripped through the atmosphere and landed with a cataclysmic
slam into the ground. Asmund Shieldbearer arrived at our flank, defending us
from a side assault by the Overlords. Bjorn decided to take the fight to the
undead automatons and landed deep in our enemy’s backline. Frigid energy
coalesced around the tip of the barrel of his Helfrost Cannon as a stream of
azure and white energy erupted from the cannon’s barrel, flash freezing a
section of the enemy Ghost Ark but not dealing any serious damage to the
vessel. We continued to wait for the perfect time to strike. </div>
<div class="MsoNormalCxSpMiddle">
<span style="mso-tab-count: 1;"> </span>The
Necron Overlords continued their advance toward our position, ignoring the
noble Bjorn and instead focusing on the larger group. A shadowy crescent filled
the sky as a Necron Nightscythe entered the field, surveying the landscape for
prey with none to be found. The warriors and Ghost Ark opened fire on Bjorn,
trails of Gauss energy filling the night sky around the venerable warrior, but
none of the energy blasts were able to scratch the Fell-hand. Our second wave
of reinforcements came in, Geir Thunderhowl fell upon the Nightscythe with the
ferocity of a Blackmane and tore the enemy aircraft from the sky with red
streams of multi-melta fire. The Howling Vengeance saw the fall of the
Nightscythe as their chance to strike, bounding from behind the walls to fall
upon their foe. Geraxus the Immortal? The Howling Vengeance would put his name
to the test.<span style="mso-spacerun: yes;"> </span>Great clouds of scarabs
erupted from the Overlord, attempting to control the mind of Engi. However, the
young cavalryman fought against the influence of the scarabs, allowing Vestri
to bring his Thunder Hammer to bare, caving in the skull of the Overlord and
slamming his corpse and command barge into the ground where he belonged. The
Howling Vengeance found Geraxus’ claims of immortality wanting. The components
of the crushed Geraxus attempted to come back together and reform, but
ultimately the filaments and metallic rods gave up in their attempts at
bringing the Overlord back from the dead. Bjorn made his own assault against
the Ghost Ark, ripping the vehicle apart in a dazzling display of arcing
electricity and broken Guass reactors. </div>
<div class="MsoNormalCxSpMiddle">
<span style="mso-tab-count: 1;"> </span>Another
Nightscythe materialized from the gloom, giant tesla weaponry firing great arcs
of electricity into the hull of Geir’s Stormfang. The blasts tore small holes
in the hull of Geir’s ship, but ultimately did little more than strip the out
layer of armor from the aircraft. The warriors who had been aboard the Necron
Ghost Ark opened fire on Bjorn along with their newly arrived Immortal allies,
bringing our leader and brother to his knees and almost extinguishing his life
from this realm. The second Necron Overlord made his attack swiftly on The
Howling Vengeance, scarabs forcing Baruk to attack and kill Calle in the melee
before Vestri brought his hammer down again into the skull of the evil machine.
However, unlike his commander, this Overlord and his command barge hummed with
unnatural energy and rose from the ground in a surreal display. As the Overload
floated upward he moved back in a feeble attempt to escape the wrath of Fenris.
The Howling Vengeance and all of our other brothers witnessed the Fell-handed
fall, we would not allow the enemy to escape with his remains. </div>
<div class="MsoNormalCxSpMiddle">
<span style="mso-tab-count: 1;"> </span>Geir,
in all of his rage, swooped behind the newly emergent Nightscythe in a daring
hover strike. Luckily, for all for all of the movement Geir was performing, the
ace pilot was able to land two hits with his multi-meltas due to their rate of
fire. The shots penetrated deep into what I assume was the Nightscythe’s engine
core and brought the Necron aircraft to its end in a glorious explosion and
shower of shrapnel. The Howling Vengeance descended upon the fleeing Overlord
with a fluid motion. However, the Overlord was prepared and a stream of scarabs
took Vestri by surprise and the leader of the Howling Vengeance brought his own
hammer down upon himself, taking him out of the fight and into the Red Sleep.
However, his brothers were quick to take their revenge upon the Overlord,
ripping him apart limb from limb in an orgy of snapping jaws, power maul
strikes, and chainsword swipes. There was little left of the Overlord to
regenerate, much less leave behind for this world after the still conscious
members of the Howling Vengeance were through with the undead automaton. </div>
<div class="MsoNormalCxSpMiddle">
<span style="mso-tab-count: 1;"> </span>The
second group of Immortals came upon the field and both groups of the vile
creatures opened fire with their Gauss Blasters. However, the protective runes
etched into Bjorn’s Drop Pod protected the relic from the oncoming fire. Geir
continued his assault on the enemy with a well shot form the dispersed fire of
his Helfrost Destructor, flash freezing an entire squad of Immortals before they
could return fire to the wrathful pilot. The Howling Vengeance moved forward to
secure Bjorn’s body for extraction. The Necron Warriors and Immortals continued
their assault on Bjorn’s Drop Pod to little avail as Gymir the Ice-Fisted
finally tore through the atmosphere and took point on the far field to prevent
the foe from escaping our wrath. The Howling Vengeance crashed into the Necron
Warriors with the force of a sledge hammer, ripping the remaining five members
apart and slavering at the chance of ripping the final squad on the field of
battle apart. However, the unnatural green glow then erupted from the surround
area and from alien crystals and instead engulfed the Immortals. When the flash
of light was over the Immortals had disappeared along with it, ending the
battle and winning the fight. </div>
<div class="MsoNormalCxSpMiddle">
<span style="mso-tab-count: 1;"> </span>We
are still tending to some of the more heavily wounded, Vestri and Bjorn, and
were aksi avke to save the life of Calle. But, that brings this week’s saga to
a close brothers. Come back next week and we shall have more fantastic tales to
weave.</div>
<div class="MsoNormalCxSpMiddle">
<br /></div>
<br />
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto;">
<b><u><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">List
</span></u></b></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto;">
<i><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">Champions
of Fenris Supplement</span></i></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto;">
<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">HQ
- Bjorn with Helfrost </span></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; text-indent: .5in;">
<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">Drop
Pod </span></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; text-indent: .5in;">
<br /></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto;">
<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">Gymir
the Ice Fisted: Elite - Murderfang </span></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; text-indent: .5in;">
<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">Drop
Pod</span></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; text-indent: .5in;">
<br /></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto;">
<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">Asmund
Shieldbearer: Elite - Venerable Dreadnought with Fenrisian Great Axe, Blizzard
Shield, and Extra Armor</span></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; text-indent: .5in;">
<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";"><span style="mso-spacerun: yes;"> </span>Drop Pod </span></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; text-indent: .5in;">
<br /></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto;">
<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">Olaf
Goldfist: Elite - Venerable Dreadnought with Plasma Cannon </span></div>
<div class="MsoNormalCxSpMiddle" style="line-height: 150%;">
<br /></div>
<div class="MsoNormalCxSpMiddle" style="line-height: 150%;">
<span style="font-family: "Book Antiqua","serif"; font-size: 12.0pt; line-height: 150%;">Geir Thunderhowl –
Stormfang Gunship with Twin-Linked Lascannon and two Twin-Linked Multi-Meltas</span><br />
<br />
<span style="font-family: "Book Antiqua","serif"; font-size: 12.0pt; line-height: 150%;">Howling Vengeance: Fast Attack - 4 Thunderwolf Cavalry with Thunder Hammer, Power Maul, 3 Storm Shields </span><br />
</div>
<br />
<div class="MsoNormalCxSpMiddle">
<br /></div>
Anonymoushttp://www.blogger.com/profile/14755974276976873558noreply@blogger.com1tag:blogger.com,1999:blog-3978367656730945442.post-91119423919848743412014-10-10T11:01:00.000-07:002014-10-10T11:07:02.925-07:00List - Space Wolves (Champions of Fenris) 1850: The Armored Ancients<br />
<div style="margin: 0in 0in 8pt;">
<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-_g8wBWffvSM/TqEuV_BQaJI/AAAAAAAAACw/pUAzs0hjq6k/s1600/bjorn_the_fell_handed-art.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-_g8wBWffvSM/TqEuV_BQaJI/AAAAAAAAACw/pUAzs0hjq6k/s1600/bjorn_the_fell_handed-art.jpg" height="286" width="400" /></a></div>
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;"><br /></span></div>
<div style="margin: 0in 0in 8pt;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;"><br /></span></div>
<div style="margin: 0in 0in 8pt;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;"><b>HQ</b> – Bjorn the Fellhanded w/ Helfrost Cannon </span></div>
<br />
<div style="margin: 0in 0in 8pt;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Drop
Pod </span></div>
<br />
<div style="margin: 0in 0in 8pt;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;"><b>E</b> – Murderfang </span></div>
<br />
<div style="margin: 0in 0in 8pt;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Drop
Pod </span></div>
<br />
<div style="margin: 0in 0in 8pt;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;"><b>E</b> – Venerable Dreadnought w/ Fenrisian Axe and
Blizzard Shield, Extra Armor </span></div>
<br />
<div style="margin: 0in 0in 8pt;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Drop
Pod </span></div>
<br />
<div style="margin: 0in 0in 8pt;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;"><b>E</b> – Venerable Dreadnought w/ Fenrisian Axe and
Blizzard Shield, Extra Armor </span></div>
<br />
<div style="margin: 0in 0in 8pt;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Drop
Pod </span></div>
<br />
<div style="margin: 0in 0in 8pt;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;"><b>E</b> – Venerable Dreadnought w/ Helfrost Cannon, Heavy
Flamer, Smoke Launchers, Greater Wolf Claw </span></div>
<br />
<div style="margin: 0in 0in 8pt;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Drop
Pod </span></div>
<br />
<div style="margin: 0in 0in 8pt;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;"><b>E</b> – Venerable Dreadnought w/ Helfrost Cannon, Heavy
Flamer, Smoke Launchers, Greater Wolf Claw </span></div>
<br />
<div style="margin: 0in 0in 8pt;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;"><b>E</b> – Venerable Dreadnought w/ Helfrost Cannon, Heavy
Flamer, Smoke Launchers, Greater Wolf Claw </span></div>
<br />
<div style="margin: 0in 0in 8pt;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;"><b>E</b> – Venerable Dreadnought w/ Plasma Cannon, Heavy
Flamer, Smoke Launchers, Greater Wolf Claw </span></div>
<br />
<div style="margin: 0in 0in 8pt;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;"><b>E</b> – Venerable Dreadnought w/ Plasma Cannon, Heavy
Flamer, Smoke Launchers, Greater Wolf Claw </span></div>
<br />
<div style="margin: 0in 0in 8pt;">
<b><span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;">Optional Final Points</span></b></div>
<br />
<div style="margin: 0in 0in 8pt;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;"><b>Ally </b>– Vindicare Assassin</span></div>
<br />
<div style="margin: 0in 0in 8pt;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;">Extra Armor for remaining Dreadnoughts + 2 Helfrost
Cannons <u>OR </u>Deathwind Launchers in Drop Pods (or any combination of the
upgrades).</span></div>
<br />
<div style="margin: 0in 0in 8pt;">
<i><span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;">OR</span></i></div>
<br />
<div style="margin: 0in 0in 8pt;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;"><b>FA</b> – 4 Thunder Wolves w/ Power Fist, Power Maul, 2 Storm
Shields </span></div>
<br />
<div style="margin: 0in 0in 8pt;">
</div>
<br />
<div style="margin: 1em 0px; text-indent: 0.5in;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;">Welcome to the
Armored Company brothers! Today I will be presenting to you a list that is full
of our ancients and metal. A list that bathes the enemy in frigid ice and scalding
plasma. When our ancients aren’t unleashing torrents of frost and flame upon
our foes they are instead equipped with claws and axes, weapons to rip, rend,
tear, and split our enemies apart. The ancient’s service beyond the grave is a
powerful method to bring war to the alien and the traitor and to keep in line
our brothers astartes and human forces of the Imperium. </span></div>
<br />
<div style="margin: 1em 0px; text-indent: 0.5in;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;">When fielding
this list begin your game by placing the mighty Bjorn along with two shielded
dreadnoughts onto the field to create an armored phalanx to prevent the advance
of our enemy or to force them to move in a direction more desirable for our
backfield forces to release volleys upon the enemy. If your enemy has forces
that present an immediate threat to our dreadnoughts, such as a Leman Russ
Battle Tank with a Punisher Cannon that is captained by Tank Commander Pask,
then I recommend bringing in the Venerable Dreadnought with the Helfrost Cannon
instead of a second Dreadnought with an axe and shield to destroy the threat
before it can decommission our brothers. I do not normally recommend dropping
Murderfang on the first turn. If our crazed brother is dropped on the first
turn then he becomes a target that must be dealt with immediately. However, if
we drop our other brothers first then the threat that they pose is much more
immediate than Murderfang’s. The only time I recommend bringing Murderfang in
first turn is if you can drop him far into the backfield into a ruin or behind
terrain that will protect him. </span></div>
<br />
<div style="margin: 1em 0px; text-indent: 0.5in;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;">The most
important thing to remember with this list is to bring your forces forward.
While our dreadnoughts are deadly at ranged, it is much easier for our
opponents to bring larger guns to destroy the dreadnoughts rather than melee
weapons (unless you are facing deathstar Thunderwolves, in which case run away…fast…OH
GOD POWERFISTING…). While moving forward, fire everything you have. The only
time you do not unleash the torrent of our hatred is when the battery you can
bring to bear has a good chance to prevent your dreadnoughts from getting into
close combat. Our dreadnoughts are equipped with the mighty Wolf Claws in
various forms and weapon skill 5; this makes our dreadnoughts hit on 3s and
re-roll wounds, which often makes for a good number of strength 10 ap 2 wounds
on the foe. </span></div>
<div style="margin: 1em 0px; text-indent: 0.5in;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;">The initial
group of Dreadnoughts offers 230 extra points that one can still use for other
upgrades or units. My recommendations are for you to use either a Vindicare
Assassin and upgrade all of your dreadnoughts/pods depending on what you will
face in your meta. Deathwind Launchers are perfect for taking out hordes, extra
armor makes your dreadnoughts still capable of moving forward, etc. The
Vindicare is a great unit for taking out the lone members in squads with the
weapons that are capable of harming our dreadnoughts. Many armies only allow
one melta weapon or one powerfist in a group and the Vindicare’s ability to
choose his targets makes him perfect for picking those members out and
eliminating them. However, if you feel like you need a unit that moves much
quicker and can take on almost anything in the game at current then the
Thunderwolves are a great option too. 5 Strength 10 AP 2 attacks on the charge
is nothing to sneeze at and the Power Maul option takes out many Xenos and
basic human factions with ease. The decision is ultimately up to you my
brothers. </span></div>
<br />
<div style="margin: 1em 0px; text-indent: 0.5in;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;">I hope you have
found this data insightful brothers. I apologize for my absence in posting as
of late; I have had to study in materials other than the art of war and
howling. Until next time brothers: For Russ, for the Allfather, for the Wolf
Time. </span></div>
Anonymoushttp://www.blogger.com/profile/14755974276976873558noreply@blogger.com0tag:blogger.com,1999:blog-3978367656730945442.post-53334256854396968012014-09-17T16:48:00.000-07:002014-09-17T17:41:31.660-07:00Battle Report - 1000 Versus Raven Guard and Astra Militarium<!--[if gte mso 9]><xml>
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<span style="font-family: "Book Antiqua","serif"; font-size: 12.0pt; line-height: 150%;"><span style="mso-tab-count: 1;"> </span> </span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4uI7UfClDBjbr-Inb5THHQbhEXp3uV6HJU0upeMC-cESalzNin2mDLIt_tKJF7NY1c-X6VbfcaVUBypS_s9gNXDb0xTlI3VyBGk0QFXLlq9U-vVbtg0cJ8HLJIAmJe2DB_Mll098_OhJ2/s1600/Stormfang2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4uI7UfClDBjbr-Inb5THHQbhEXp3uV6HJU0upeMC-cESalzNin2mDLIt_tKJF7NY1c-X6VbfcaVUBypS_s9gNXDb0xTlI3VyBGk0QFXLlq9U-vVbtg0cJ8HLJIAmJe2DB_Mll098_OhJ2/s1600/Stormfang2.jpg" height="300" width="400" /></a></div>
<br />
<div class="MsoNormalCxSpFirst" style="line-height: 150%;">
<br /></div>
<div class="MsoNormalCxSpFirst" style="line-height: 150%;">
<span style="font-family: "Book Antiqua","serif"; font-size: 12.0pt; line-height: 150%;">Welcome back brothers! I have for
you another tale of adventure and battle. Please excuse the noise; we are
having to make haste from this planet to the next field of battle in which we are needed.
Bjorn is still being secured and we are repairing one of Gymir’s fists after
this battle. But more on that later my friends--allow me to tell you my tale. </span></div>
<div class="MsoNormalCxSpMiddle" style="line-height: 150%;">
<span style="font-family: "Book Antiqua","serif"; font-size: 12.0pt; line-height: 150%;"><span style="mso-tab-count: 1;"> </span>New to our pack is Geir Thunderhowl,
a gifted Stormfang pilot who is in command of what has been dubbed The Black
Boat, a Lightning Bolt Pattern Stormfang with an exterior as black as night
itself. My pack was called upon to exterminate a group of rogue Raven Guard and
Astra Militarium that were inhabiting the ruins of an old loyalist
communications outpost. Our Venerable Bjorn demanded we bring the Emperor’s
justice and Russ’ wrath to the traitorous scum, and no wolf would ever turn
down the chance of glory at the side of the Fell-Handed. Initial surveillance
and scans indicated two groups of Assault Marines with jump packs, a group of
Stern Guard, a Leman Russ Demolisher, and a Leman Russ Vanquisher (both
equipped with Lascannons). The revelation that the renegades would be using
tanks named for our Primarch against his own sons is despicable enough, but the
act of intercepting important and classified communications through old
outposts can only be answered by one thing. Death. </span></div>
<div class="MsoNormalCxSpMiddle" style="line-height: 150%;">
<span style="font-family: "Book Antiqua","serif"; font-size: 12.0pt; line-height: 150%;"><span style="mso-tab-count: 1;"> </span>Olaf Goldfist made planet-fall
first, taking cover behind a defensive tower. Bjorn and Asmund’s drop pods
landed near their brother Dreadnought, setting up rallying positions and taking
cover themselves. The Raven Guard then made their advance; Jump Packs roared to
life and commands issued from the Raven Guard’s vile commander to charge
forward. The scum looked at our ancients as large predators would prey--a grave
mistake on their part. The thump of boots and shouts of “fire!” signaled the renegade
Astra Militarium dogs to open fire on Bjorn’s drop pod, leaving a large hole in
one of its support frames with little other damage to be reported. </span></div>
<div class="MsoNormalCxSpMiddle" style="line-height: 150%;">
<span style="font-family: "Book Antiqua","serif"; font-size: 12.0pt; line-height: 150%;"><span style="mso-tab-count: 1;"> </span>However, the traitors must have had
a vox jammer in their arsenal because we lost contact with both Gymir and Geir.
Neither of them able to join the battle quite yet left our ancients
outnumbered. The three Dreadnoughts fanned out, Bjorn taking the north and Asmund
taking point with Olaf, offering fire support south. Olaf’s Plasma Cannon
flared to life as a large ball of super-heated matter shot across the
battlefield like a comet, plunging into the enemy lines and melting two of the
Assault Marines where they stood. Bjorn met with similar success against the
group to the north, freezing four of the traitors in place and melting the
remaining four with great gouts of flame from his heavy flamer. Asmund took a
ready stance to face off against his foes, a growl of challenge emanating from
his vox-grill. Our foe took shots at Bjorn; however, the All-Father protects
and the shot barely glanced across Bjorn’s ancient hull. The Raven Guard became
overzealous, believing their meager chain swords and power sword to be a match
against Asmund Shieldbearer in one on six combat. The initial bout saw Asmund
cleave through three traitors with ease, the Raven Guard commander literally tossing
one of his men into the axe’s path to save his own disgusting life. The
commander left a second gift for Asmund, a meltabomb that followed his now
halved subordinate. However, Asmund has seen thousands of battlefields and
simple tricks are nothing against a master of shield warfare, and the melta
charge hissed uselessly as heat and bitter cold met on the Venerable
Dreadnought’s shield.</span></div>
<div class="MsoNormalCxSpMiddle" style="line-height: 150%;">
<span style="font-family: "Book Antiqua","serif"; font-size: 12.0pt; line-height: 150%;"><span style="mso-tab-count: 1;"> </span>The vox communications were still
being tampered with when the second call for aid was issued to Gymir and Geir.
Bjorn made a strategic retreat behind the cover of the drop pods to protect
himself from the onslaught of the enemy Leman Russes. Asmund held combat with
his enemies and Olaf fell back as well in hopes to reach a safer point with
which to relay with our brothers. The Leman Russes fired again at the drop pods
but shot too wide and missed the targets completely. Asmund continued his
assault, the cowardly sergeant throwing more of his men under the axe of the
ancient warrior. In his haste to escape Asmund, the enemy commander failed to
hit the Dreadnought with his melta charge; great gouts of magma erupted in the
newly-formed crater where the grenade landed. <span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormalCxSpMiddle" style="line-height: 150%;">
<span style="font-family: "Book Antiqua","serif"; font-size: 12.0pt; line-height: 150%;"><span style="mso-tab-count: 1;"> </span>Then, Russ and the All-Father be
praised, the vox communication channels became clear and our brothers made a
glorious entry onto the battlefield. Geir screamed onto the battlefield on the
side of the Leman Russ Vanquisher and Gymir landed behind the Raven Guard in
ruins; the dark ruin lighting up with cold, frosty blue and the deepest
recesses of the former facility glowed menacingly as Gymir’s murderous howl
rang out over the battlefield. Flame escaped Gymir’s fist and engulfed the
enemy commander in righteous fire, but his artificer armor proved a good ward
against Gymir’s rage. However, Geir lived up to his name and lit up the sky in
a rainbow of blues and reds. Multimelta’s screamed into the Leman Russ
Vanquisher as the frozen rays of the Helfrost Destructor attempted to freeze
the Demolisher. The Vanquisher exploded in a fiery hellstorm of shrapnel and
debris, none of its crew surviving to report back to their masters. The
Demolisher, however, was lucky, as the intense flames and smoke that erupted
from the ruined hull of the Leman Russ Vanquisher proved enough cover for Geir’s
aim to be slightly amiss with the larger cannon. The enemy then moved forward
and opened fire with two combi-meltas, missing with one and hitting a piece of
the ruin with the other. The commander of the Leman Russ Demolisher must have
been shocked after the loss of his companion because he forwent his shots and
instead a command of charge was heard. Gymir was assaulted by the Raven Guard
Chapter Master and his Stern Guard escort. The Ice-Fisted challenged the
traitorous dog to one-on-one combat and dealt what would have been six grievous
wounds to his foe if it hadn’t been for the powerful refractor field that the
Raven Guard was putting forth from his Iron Halo. The enemy commander then
proceeded to assault Gymir, punching through the Dreadnought’s hull and ripping
an arm free from the metal warrior in a sickening shower of sparks and oily
fluids. </span></div>
<div class="MsoNormalCxSpMiddle" style="line-height: 150%;">
<span style="font-family: "Book Antiqua","serif"; font-size: 12.0pt; line-height: 150%;"><span style="mso-tab-count: 1;"> </span>However, the powers of the warp
intervened and before any of our ancients could react the enemy vanished. With
no enemy in sight and the communications relay secured, the ancients and Geir
called for a Thunderhawk for extraction. Our brothers are still commending each
other in the Thunderhawk as we speak--I can hear Bjorn telling part of his saga
as I speak into the vox recorder. Next time, brothers, we will hopefully meet
in The Fang where I can properly tell you of our deeds this day with a pint of
ale and Fenrisian Elk ribs, but for now my saga will have to be replayed
through this recording. Fare thee well brothers. For Russ. For the All-Father. <span style="mso-spacerun: yes;"> </span></span></div>
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<br /></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto;">
<b><u><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">List
</span></u></b><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";"></span></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto;">
<i><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">Champions
of Fenris Supplement</span></i><span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";"></span></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto;">
<br /></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto;">
<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">HQ
- Bjorn with Helfrost </span></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; text-indent: .5in;">
<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">Drop
Pod </span></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; text-indent: .5in;">
<br /></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto;">
<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">Gymir
the Ice Fisted: Elite - Murderfang </span></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; text-indent: .5in;">
<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">Drop
Pod</span></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; text-indent: .5in;">
<br /></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto;">
<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">Asmund
Shieldbearer: Elite - Venerable Dreadnought with Fenrisian Great Axe, Blizzard
Shield, and Extra Armor</span></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; text-indent: .5in;">
<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";"><span style="mso-spacerun: yes;"> </span>Drop Pod </span></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; text-indent: .5in;">
<br /></div>
<div class="MsoNormalCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto;">
<span style="font-family: "Times New Roman","serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">Olaf
Goldfist: Elite - Venerable Dreadnought with Plasma Cannon </span></div>
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<br /></div>
<div class="MsoNormalCxSpMiddle" style="line-height: 150%;">
<span style="font-family: "Book Antiqua","serif"; font-size: 12.0pt; line-height: 150%;">Geir Thunderhowl –
Stormfang Gunship with Twin-Linked Lascannon and two Twin-Linked Multi-Meltas</span></div>
Anonymoushttp://www.blogger.com/profile/14755974276976873558noreply@blogger.com1tag:blogger.com,1999:blog-3978367656730945442.post-31450447568097145142014-09-15T11:46:00.001-07:002014-09-15T11:46:54.757-07:00Tactica - Venerable Dreadnought with Fenrisian Great Axe and Blizzard Shield
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjam70eJlvfJYsCmDsLouYWviJj5wbzlFBnSvk42L9cJIBuZW44Uqf_Ke6eH5NVBxkA-WCnWbv7nLQjgHAlMW6xY3VQ8LoR0o0i2chtziaksVFbJBm-kFSVrq9Gf_JIVnPASAR2wUoO-0A/s1600/WD27-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjam70eJlvfJYsCmDsLouYWviJj5wbzlFBnSvk42L9cJIBuZW44Uqf_Ke6eH5NVBxkA-WCnWbv7nLQjgHAlMW6xY3VQ8LoR0o0i2chtziaksVFbJBm-kFSVrq9Gf_JIVnPASAR2wUoO-0A/s1600/WD27-1.jpg" /></a></div>
<div class="MsoNormalCxSpFirst" style="margin: 1em 0px;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;">Today, brothers, we speak of the
ancients who bear the shield and axe to battle. These durable battle brothers
are a lumbering force to contend with on the battlefield. However, the
Venerable Dreadnought with Axe and Shield require that care be placed in how
one uses the unit. </span></div>
<div class="MsoNormalCxSpFirst" style="margin: 1em 0px;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;"></span><span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>This
variant of the Dreadnought is one of the tougher units in the game to harm,
requiring a weapon to be at least strength six in order to even begin
scratching the paint of the great mechanical warrior. What makes the unit even
more durable is the combination of Venerable (since it is a requirement for the
Dreadnought to take the Axe and Shield) and the 3++ conferred to the ancient
warrior’s front facing. Most units that will be able to harm him reliably will
have either a ballistic skill of 3 or 4 which at best gives a 50-66% chance of
success in harming the Dreadnought; depending on the strength of the fire power
that is brought to bear further determines, as it always does, the
survivability of the unit. Your opponent will need to bring either melta
weaponry or strength 9 or above weapons to reliably harm your glorious beast of
war, or, conversely, several strength 6 to 7 shots. The Venerable Dreadnought
deals best with small amounts of high strength fire power and actually does
worse against massed out shots at strength 6 or 7. If your opponent brings a
pack of 6 long fangs equipped with 5 Lascannons to fire on your Dreadnought
then the run down would be, on average, your opponent will hit 3 times and will
more than likely get either 2 penetrating hits or a glancing hit and a
penetrating hit. More often than not your Blizzard Shield’s 3++ will prevent
the enemy’s shots to harm your Dreadnought. However, if you are faced with a
unit that is capable of massing out strength 6-7 shots then the amount of
glancing hits may overwhelm your shield and glance your Dreadnought into
oblivion, and you won’t gain the benefits of the Dreadnought’s venerable status
to mitigate the damage as you would with penetrating hits. </span></div>
<div class="MsoNormalCxSpMiddle" style="margin: 1em 0px;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>To
bring death to your opponent and allow the Dreadnought to demolish his or her
lines then you should give your Venerable Dreadnought a drop pod and extra
armor. The drop pod allows you to ignore the need to slog up the field with
your Dreadnought; even though your Dreadnought is fully capable of doing this
because of his defensive capabilities, he is more suited to present an
immediate threat to your opponent’s line and act as a distraction. Your
opponent will have to make a decision with this mechanical monster on his front
lawn: either he will need to destroy the Dreadnought before it gets stuck into
combat or allow him to run rampant across the field and allow it to destroy
important units, such as vehicles. More often than not your opponent will
target the Dreadnought since 4 strength 10 AP 2 attacks on the charge with
master-crafted does not sound appealing to many people, and in there lies the
trap. Your opponent, if they choose to run this route, will more often than not
be wasting their time with the Dreadnought because of his 3++ save. Your
Dreadnought should have the extra armor upgrade for those times where you would
have received crew stunned so that he can still make charges and attacks. Use
this Dreadnought in conjunction with other deep striking units to present a
real problem for your opponent. </span></div>
<div class="MsoNormalCxSpMiddle" style="margin: 1em 0px;">
<span style="font-family: "Times New Roman","serif"; font-size: 12pt; line-height: 107%;"><span style="mso-tab-count: 1;"> </span>Though,
for as great as this ancient warrior is, he is not without his faults, the
first of which is that he must choose his targets carefully. He will not do
well in combat with marines or any other unit that is equipped with a large
number of high strength attacks or krak grenades (or equivalent). As stated
earlier, you will at some point fail saves and you get no benefit from your
venerable status from glances. Send your Venerable Dreadnought after targets
that he can easily demolish with his 4 attacks on the charge such as tanks and
transports. Once he is out of combat he has a greater chance to move on to his
next target and destroy it better than your normal Dreadnought. Go forth
brothers and conquer! For the Wolftime! For Russ! For the All-Father! <o:p></o:p></span></div>
Anonymoushttp://www.blogger.com/profile/14755974276976873558noreply@blogger.com4tag:blogger.com,1999:blog-3978367656730945442.post-13396049949993220692014-09-10T21:05:00.001-07:002014-09-10T21:05:04.390-07:00Battle Report - 750 against Tau Crisis Suits<!--[if gte mso 9]><xml>
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<a href="http://www.games-workshop.com/resources/catalog/product/920x950/99020101074_BrethrenFellhanded01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://www.games-workshop.com/resources/catalog/product/920x950/99020101074_BrethrenFellhanded01.jpg" height="400" width="386" /></a></div>
<div class="MsoNormalCxSpFirst">
Gather ‘round brothers and let me tell you a tale.
A saga filled with grand deeds and acts of xenos murder that have not been seen
in long a while for the sons of our great primarch, Leman Russ. Today I began a
great hunt; a four week excursion that, within the first round of the tour, saw
me square off with enemies that could turn a mortal man’s stomach upside down.
Accompanying me were Bjorn the Fell-handed, the Venerable Asmund Shieldbearer, the
Venerable Olaf Goldfist, and Gymir the Ice-fisted. Bjorn, Asmund, and Gymir rode
to battle in the screaming stars of drop pods to bring forth the wrath of Russ
and the justice of the Emperor. My foe employed the aid of Tau, a Crisis Suit
Commander and his trusty pair of shield drones and Fusion Claws, his loyal
Crisis Suit teams divided in two teams numbering three men and four men equipped
with a fearsome array of missiles, plasma, and fusion weaponry, and a group of
Broadsides with monstrous Rail Cannons and missile clusters. </div>
<div class="MsoNormalCxSpMiddle">
<span style="mso-tab-count: 1;"> </span>The
Sons of Russ took the initiative and brought down Asmund Shieldbearer on the
first turn next to the Broadside squadron. Bjorn, in his great wisdom, decided
that his presence was not yet necessary on the battlefield. Normally I would
question those who disobey a direct order, but when then wisdom of ancients
speak it is unwise for one not to listen. Olaf Goldfist brought searing plasma
fire against the Broadside team and dealt a grievous wound to one of the xenos
scum. When my opponent returned fire he did so against Asmund. The Venerable ancient
weathered a storm of Rail Cannons, plasma, missiles, and molten fusion rounds
with his trusty Blizzard Shield, only suffering from one glancing blow during
the fire storm. </div>
<div class="MsoNormalCxSpMiddle">
<span style="mso-tab-count: 1;"> </span>That
was when the sky cracked and two lightning bolts hit the ground in the form of
Drop Pods carrying the unstoppable wrath of Gymir the Ice-fisted and Bjorn the
Fell-handed. The enemy Broadside team attempted to stop the arrival of Bjorn to
no avail; the Fell-handed is not stopped by such petty tricks as intercepting
shots. The two Dreadnoughts created a choke point that required the Tau to take
immediate action: either the Tau would stand, fight, and lose to mechanical
fists of the wolves, or they would run. Bjorn unleashed a torrent of flame upon
the shield drone in front of him that proved ineffective against the alien
metal. Gymir attempted the same torrent from his heavy flamer against the
opposing broadsides but met the same results as Bjorn. However, Olaf was able
to wound another Broadside with his Plasma Cannon. Asmund attempted to bring
the fight to the xenos and his axe to their flesh, however, the combination of
booby trapped gravitation devices on the tactical objective and uneven terrain
prevented the Dreadnought’s axe to cleave his enemy in two. The cowardly Tau
took the opportunity to run from the fury of the wolves as well as bring in
reinforcements to threaten Olaf in the back field. The commander was able to
score a penetrating hit on Bjorn, but the talismans and runes inscribed upon
his mechanical body shrugged the fusion shot off as easily as one of our
brothers is able to down a mug of ale. Olaf stood defiantly against the newly
arrived Crisis Suit team and was rewarded for his heroism with the glory and
honor of ignoring all of their fire. </div>
<div class="MsoNormalCxSpMiddle">
<span style="mso-tab-count: 1;"> </span>Our
brothers became fed up with the futile struggle that the Tau forces were
putting forward. Bjorn opened fire with his heavy flamer and Helfrost Cannon
and killed a single Crisis Suit. However, the speed of the foe proved too swift
for the ancients and all of the Dreadnought’s fire missed. Yet, the rancor of
the wolves is not easily stymied and charges broke out across the battlefield.
Gymir launched a vicious assault and slammed into the enemy with the force of a
great typhoon, launching 9 lethal attacks against the Broadside team; 8 of the attacks
found their mark and caused massive damage to the Broadside team, wiping them
out in one turn of combat. Bjorn charged into battle and decided to forgo
challenging his foe, killing 3 enemies and becoming immobilized in the grand
melee. Olaf attempted to charge the xenos threat but was unable to make the
distance necessary to crush his enemy. The next turn however brought an end to
the enemy’s struggle. The xenos who were not embroiled in hand to hand combat
took fire on Olaf Goldfist but found their shots ineffective. The Crisis Suit
Commander decided to stay in combat against Bjorn, accepting the challenge of
the Dreadnought and losing in grand fashion for his trouble. Bjorn’s mighty
claw ripped not only through the commander, but through his two subordinates as
well. At this point the xenos commander decided to flee the battlefield,
leaving all of our brother Wolves intact and in need of minor repairs, the
sound of mechanical howls filling the air as the Dreadnoughts awaited
extraction. Next week will see more of our brothers convene for the murdermake
and a new group of enemies will feel the claw and cannon of the Space Wolves. </div>
<div class="MsoNormalCxSpMiddle">
<br /></div>
<div class="MsoNormalCxSpMiddle">
<u><b>List </b></u></div>
<div class="MsoNormalCxSpMiddle">
<br /></div>
<div class="MsoNormalCxSpMiddle">
<i>Champions of Fenris Supplement</i></div>
<div class="MsoNormalCxSpMiddle">
<br /></div>
<div class="MsoNormalCxSpMiddle">
<span class="null">HQ - Bjorn with Helfrost </span></div>
<div class="MsoNormalCxSpMiddle" style="text-indent: .5in;">
<span class="null">Drop Pod
</span></div>
<div class="MsoNormalCxSpMiddle" style="text-indent: .5in;">
<br /></div>
<div class="MsoNormalCxSpMiddle">
<span class="null">Gymir the Ice Fisted: Elite -
Murderfang </span></div>
<div class="MsoNormalCxSpMiddle" style="text-indent: .5in;">
<span class="null">Drop Pod</span></div>
<div class="MsoNormalCxSpMiddle" style="text-indent: .5in;">
<br /></div>
<div class="MsoNormalCxSpMiddle">
<span class="null">Asmund Shieldbearer: Elite - Venerable
Dreadnought with Fenrisian Great Axe, Blizzard Shield, and Extra Armor</span></div>
<div class="MsoNormalCxSpMiddle" style="text-indent: .5in;">
<span class="null"><span style="mso-spacerun: yes;"> </span>Drop Pod </span></div>
<div class="MsoNormalCxSpMiddle" style="text-indent: .5in;">
<br /></div>
<div class="MsoNormalCxSpMiddle">
<span class="null">Olaf Goldfist: Elite - Venerable
Dreadnought with Plasma Cannon </span></div>
Anonymoushttp://www.blogger.com/profile/14755974276976873558noreply@blogger.com2tag:blogger.com,1999:blog-3978367656730945442.post-76282846741403396282014-08-07T22:19:00.001-07:002014-08-07T22:21:14.075-07:00Murderfang! The Newest Murder Train for the Wolves.<!--[if gte mso 9]><xml>
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<a href="http://www.games-workshop.com/resources/catalog/product/600x620/99120101116_Murderfang01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://www.games-workshop.com/resources/catalog/product/600x620/99120101116_Murderfang01.jpg" height="320" width="309" /></a></div>
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Brothers! It has been far too long since we last sat around
the fire and I regaled you with tales and instruction. I apologize for my
absence, but I have been in the Warp on a great hunt for our primarch. While my
search for him was fruitless, I have come upon a fallen brother who is a great
boon to our chapter and to our battle tactics. </div>
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Murderfang is our new dreadnought brother in arms. He is a
ravenous killer with no pity for those in front of him. At less than 150
points, Murderfang is a steal and should be welcomed into any list. I repeat,
he is so good he might as well be a part of the force organization chart. You
might as well consider that your force org will look like 2 HQs, 2 Troops, and
1 Elite named Murderfang. Murderfang will give you on average 8-10 attacks on the
charge at strength 8 and with an AP of 2. He is a character so he is able to
issue challenges. So stick him into a group of elite warriors and watch as he
inhales them all into his gluttonous bowels. Yes, he is a dreadnought but for
some reason he still eats. He will slice and dice most infantry models in close
combat and will completely destroy ork meganobz with a few slices of his mighty
claws. If you need a unit dead then Murderfang is the dread for you. He even
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That’s right, he hates everyone. That right there is the
sole reason to play Murderfang. His rules are good and placing him inside of a
drop pod is a missile your opponent will have to deal with sooner rather than
later. But the very fact that Murderfang hates everyone in the 40k universe
makes him the most impartial man in the entire story. He hates xenos, he hates
humans, hell, he even hates his own chapter so much that they have to literally
put him on ice and freeze him after every battle so that he doesn’t go on a homicidal
rampage through the hallowed halls of the Fang. His impartiality makes him the
moral compass that all 40k players should emulate: treat everyone fairly and
equally (with claws to the tender bits). </div>
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Not only is Murderfang a great teacher of valuable lessons,
but he also allows you to put on rocking good shows while playing this
marvelous game. It is advised (heavily) that you player heavy metal while you
play this character. In fact, it is almost required that his drop pod is all
black with spikes on it to represent the blackness of his heart and the metal
of his body. Murderfang embodies everything that is metal: being hardcore,
murder, hatred, and a drive that does not allow him to quit. While playing
Murderfang you need to be playing a metal song (I recommend Murder Train for
the near identical sound and how accurate the song is to his play style) and
for you to laugh at lesser wolves who field our brother with no music and
darkness. </div>
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So go forth Brothers! Field our newest battle brother and wreak
havoc upon our foes. </div>
Anonymoushttp://www.blogger.com/profile/14755974276976873558noreply@blogger.com2tag:blogger.com,1999:blog-3978367656730945442.post-5706429225874571162014-02-25T22:39:00.001-08:002014-02-25T22:40:48.271-08:00Wazdakka's Speed Freaks!<!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
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</w:LatentStyles>
</xml><![endif]--><!--[if gte mso 10]>
<style>
/* Style Definitions */
table.MsoNormalTable
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mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:"";
mso-padding-alt:0in 5.4pt 0in 5.4pt;
mso-para-margin-top:0in;
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<div class="separator" style="clear: both; text-align: center;">
<a href="http://wh40k.lexicanum.com/mediawiki/images/thumb/2/26/Clint_Langley_Kurguz%27s_Bikers.jpg/300px-Clint_Langley_Kurguz%27s_Bikers.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://wh40k.lexicanum.com/mediawiki/images/thumb/2/26/Clint_Langley_Kurguz's_Bikers.jpg/300px-Clint_Langley_Kurguz's_Bikers.jpg" height="400" width="394" /></a></div>
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<div class="MsoNormal">
<b>HQ:</b> Wazdakka Gutsmek</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>HQ:</b> Warboss </div>
<br />
<ul>
<li>Bike</li>
<li>Power Klaw</li>
<li>Attack Squig</li>
<li>Cybork Body</li>
</ul>
<br />
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b>Tr:</b> 8 Nob Bikers </div>
<br />
<ul>
<li>2 Power Klaws </li>
<li>Pain Boy</li>
<li>8 Kombi-Skorchas Stikkbombz</li>
<li>4 Big Choppas </li>
<li>Waaaagh Banner </li>
</ul>
<br />
<div class="MsoNormal">
<b>Tr:</b> 12 Ork Bikers </div>
<br />
<ul>
<li>Nob</li>
<li>Powerklaw</li>
<li>Boss Pole </li>
</ul>
<br />
<div class="MsoNormal">
<b>Tr:</b> 12 Ork Bikers </div>
<br />
<ul>
<li>Nob</li>
<li>Powerklaw</li>
<li>Boss Pole </li>
</ul>
<br />
<div class="MsoNormal">
<b>Tr:</b> 11 Ork Bikers </div>
<ul>
<li>Nob</li>
<li>Powerklaw</li>
<li>Boss Pole </li>
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<span style="mso-tab-count: 1;"> </span>Wez de
Orks, wez de strongest and our bikes is bettah den dat Scar boy Marine’z.
Stupid hummies always mukkin’ up our WAAAAAGGGGHHHHH. Now comere ya grot and
let da boss tellya what to do. First, you gotta get a good WAAAAGGGGHHH
started, begin da match by stompin ya feet and chantin’ da Boss’ name. Don’t
matta his name, but ya’s gotsta chant it. Next, look at da terrain. Are there
buildin’s? Tell de enemy to stop bein a grot and take all da buildins off da
table, Orks prefer runnin at da foe like Gork and Mork intended. Buildins just
get in da way of da fightin, no buildins means betta fightin. Now dat da puny buildins
is off da table it’s time to smash yur enemy. This list here packs more dakka
than any Mekboy can fathom, 132 twin-linked dakkacannon shots a turn should put
a hole in any grots or trukks. Da Nobz is 8 kombi-skorchaz to kill any troops
dat get close enough to da flames. Da best part bout dis mob o’ boyz is that
every last group has a klaw, we might as well be dem Bad Moonz boyz wit how
much hardware we’z sportin’. </div>
<div class="MsoNormal">
<span style="mso-tab-count: 1;"> </span>As for
da tactics, you run forward towards da grots. You shove things into dem and
shoot dem with tha dakka. Simple as that ya git. Have a 4+ cover save on da
fastest boyz in da world ain’t bad, you also get a 4+ armor save, cause we’z
all ‘ard boyz ere. Put Wazdakka wit da nobz, more dakka in dat squad dan a looted wagon ya git. Jump into da fight wit yo warboss and da boyz and get a good chuckle as da humies try ta hurt yer cybork body, you paid gud teef for dat body, ya betta use it. Now go out dere and WAAAAAAGGGHHHHH!!!</div>
Anonymoushttp://www.blogger.com/profile/14755974276976873558noreply@blogger.com0tag:blogger.com,1999:blog-3978367656730945442.post-85871377241357321362014-02-17T22:24:00.000-08:002014-02-17T22:27:40.381-08:00Earth, Lightning, Fire - How to win all games with Space Wolves<div style="text-align: center;">
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<br />
<div class="separator" style="clear: both; text-align: center;">
<b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfPm7fZV1n0rxUCp_L6iTLpP1gcPPCg8ATscmb4lQtMCqOaFOdTwLF4O4_fZcwBTSs6q3ejPZJxJwZCOl7Z_7pCiBqXpGqvWT879zAmYldWVwURMO7EcG6ywxconLFqD4hLLPjUYMDpOs/s1600/Blood_Claws.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfPm7fZV1n0rxUCp_L6iTLpP1gcPPCg8ATscmb4lQtMCqOaFOdTwLF4O4_fZcwBTSs6q3ejPZJxJwZCOl7Z_7pCiBqXpGqvWT879zAmYldWVwURMO7EcG6ywxconLFqD4hLLPjUYMDpOs/s1600/Blood_Claws.jpg" height="400" width="302" /></a></b></div>
<br />
<br />
<br />
<b>HQ:</b> Rune Priest </div>
<br />
<ul>
<li>Terminator Armor</li>
</ul>
<br />
<div class="MsoNormalCxSpMiddle">
<b>HQ:</b> Rune Priest</div>
<br />
<ul>
<li>Terminator</li>
<li> Bolter </li>
</ul>
<br />
<div class="MsoNormalCxSpMiddle">
<b>HQ:</b> Rune Priest </div>
<br />
<ul>
<li>Terminator</li>
<li>Chooser of the Slain</li>
</ul>
<br />
<div class="MsoNormalCxSpMiddle">
<b>HQ:</b> Njal Stormcaller, Lord of Tempests (Warlord)</div>
<br />
<ul>
<li>Runic Terminator Armor </li>
</ul>
<br />
<div class="MsoNormalCxSpMiddle">
<br /></div>
<div class="MsoNormalCxSpMiddle">
<b>Tr:</b> 15 Blood Claws </div>
<br />
<ul>
<li>2 Flamers</li>
<li>Power Weapon (I prefer
Maul or Axe) </li>
</ul>
<br />
<div class="MsoNormalCxSpMiddle" style="text-indent: .5in;">
<br /></div>
<div class="MsoNormalCxSpMiddle">
<b>Tr:</b> 15 Blood Claws </div>
<br />
<ul>
<li>2 Flamers</li>
<li>Power Weapon (I prefer
Maul or Axe)</li>
</ul>
<br />
<div class="MsoNormalCxSpMiddle" style="text-indent: .5in;">
<br /></div>
<div class="MsoNormalCxSpMiddle">
<b>Tr:</b> 15 Blood Claws </div>
<br />
<ul>
<li>2 Flamers</li>
<li>Power Weapon (I prefer
Maul or Axe)</li>
</ul>
<br />
<div class="MsoNormalCxSpMiddle" style="text-indent: .5in;">
<br /></div>
<div class="MsoNormalCxSpMiddle">
<b>Tr:</b> 15 Blood Claws </div>
<br />
<ul>
<li>2 Flamers</li>
<li>Power Weapon (I prefer
Maul or Axe)</li>
</ul>
<br />
<div class="MsoNormalCxSpMiddle" style="text-indent: .5in;">
<br /></div>
<div class="MsoNormalCxSpMiddle">
<b>Tr:</b> 15 Blood Claws </div>
<br />
<ul>
<li>2 Plasma Guns </li>
</ul>
<br />
<div class="MsoNormalCxSpMiddle">
<br /></div>
<div class="MsoNormalCxSpMiddle">
<br /></div>
<div class="MsoNormalCxSpMiddle">
<span style="mso-tab-count: 1;"> </span>This
is the newest Space Wolves craze that everyone should look into. Not only does
this list give you 5 tough as nails troop options to deal with your foes, but
it also gives you 4 methods of ripping the world asunder and forcing your foes
into the bowels of hell! This list deals with everything. Having to fight treacherous Chaos Marines?
Destroy them with your immense numbers and shrug off all Heldrake fire with
your Terminator God Body. Force them to understand that facing the forces of the wolves is to face certain death. Make them wish that they had never left the Imperium of Man, and as a way to make amends to the glorious God Emperor they shall offer their meager Chaos Gods to be servants to Mankind! The Khan keeping you down? Set your forces forward to
soak up the fire for your heavily armored Rune Priest party and let them fall
into the pits of hell and eat your righteous flames! This same strategy works
against any Tau silliness! Make those communist fish cows understand that
wolves eat meat by forcing their slow rumps into the ground! Space Elves and
Sexified Space Elves want your body because you are so manly? Say no to their
tricks and herpes by stopping the re-rollable trollery with your Runes of
Power! Now what do the Eldar and Dark Eldar have? Tricks that don’t work and
herpes, not much to stop your Viking might! If the enemy is to scared to fight you on foot and requires the use of puny flying vehicles then it is your duty as a loyal son of Russ to remind them that, "If Russ had wished you to fly, then he would have given you wings." I recommend howling after this assertion as to instill fear into the coward's heart and make your stance fully known. Russ never tolerated those who employed cowardice into their tactics, so why should you?</div>
<div class="MsoNormalCxSpMiddle" style="text-indent: .5in;">
This list will beat all
lists. There are too many bodies for your foes to deal with, too much anger for
their puny therapy sessions to stop, and too much manliness to not win. Bathe
your foes in fire, earth, and lightning. This list not only can take foes at range, but also has little to fear with taking the fight straight to your enemy. Bloodclaws pack a massive amount of attacks on the charge and are capable of destroying heavily armored vehicles with your power maul and force weapon combos. Take the fight to your enemy with an
unwavering tide of rage and elements. Become the wolf that stalks your enemies
in the dead of night and rips their throat out. Be the <i>Vlka Fenryka</i>! </div>
Anonymoushttp://www.blogger.com/profile/14755974276976873558noreply@blogger.com4tag:blogger.com,1999:blog-3978367656730945442.post-15960809004963312952014-01-13T20:02:00.006-08:002014-01-14T05:52:19.928-08:00HQ Review: Deathleaper, the Most Powerful Warlord in the Game<div class="separator" style="clear: both; text-align: center;">
<a href="http://images.wikia.com/warhammer40k/images/d/d9/Deathleaper.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://images.wikia.com/warhammer40k/images/d/d9/Deathleaper.jpg" height="320" width="215" /></a></div>
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<w:LsdException Locked="false" Priority="9" SemiHidden="true"
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<w:LsdException Locked="false" Priority="9" SemiHidden="true"
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<w:LsdException Locked="false" Priority="9" SemiHidden="true"
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<w:LsdException Locked="false" Priority="9" SemiHidden="true"
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<w:LsdException Locked="false" Priority="9" SemiHidden="true"
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<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 7"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
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<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 2"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 3"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 6"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" Priority="39" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="35" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="1" SemiHidden="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
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<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
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<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
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<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
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<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
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<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
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<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
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<w:LsdException Locked="false" Priority="30" QFormat="true"
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
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<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
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<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
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<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
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<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
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<w:LsdException Locked="false" Priority="21" QFormat="true"
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<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
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Today we’ll be talking about the best HQ in the game:
Deathleaper. The ability to assassinate any unit in the game is his key role within the Tyranid codex. He is able to do
this through a myriad of different special rules, incredible stat line, and the
element of surprise. While playing the leaper, it is suggested to yell, “I’m a
rogue, I’m a rogue” while playing the theme song to Assassin's Creed in order to get yourself in the correct mindset.</div>
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To begin, we have to first understand Deathleaper’s warlord
trait. With this warlord trait you maximize Deathleaper’s deadliness,
getting yourself two victory points for slaying enemy independent characters.
This amazing ability allows Deathleaper to sway the victory point game in your
favor. One would not even need to worry about capturing points; instead, one
could protect Deathleaper, and he will win the game for you. With his
combination of scything talons, rending claws, and flesh hooks, Deathleaper is
able to assassinate almost any character in the game. The only creatures Deathleaper
need look out for are demon princes who outspeed him and greater demons who
also out speed him. But all other characters need fear Deathleaper, for he is
the assassin who stalks his prey from the shadows ("I'm a rogue, I'm a rogue!").</div>
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Deathleaper’s huge amount of special rules allow him to dart
in and out of combat, slicing foes to death and achieving a massive amount of
victory points through the use of his warlord trait. He is a very quick
character, especially due to his instinctive behavior which will allow him to,
50% of the time, ignore the detrimental effects of difficult terrain. This instinctive behavior
allows Deathleaper to run in and out of combat and through difficult terrain to
his next foe, and thus his next set of victory points. Deathleaper should
always be the warlord of your army to take full advantage of his instinctive
behavior and his warlord trait. More importantly, Deathleaper is able to
start on the field in a building. If your foe goes first, Deathleaper is
capable of performing a turn one assault, striking
fear (quite literally) into the hearts of all he meets.</div>
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Deathleaper is also one of the greatest tanks in the game.
He achieves this through his special rule that forces enemies to only take
snapshots at him along with his stealth special rule. This makes it to where he
almost always has a save and forces his enemies to only take snapshots at him.
This makes him immune to flamer templates, ordinance weapons, and blast
weapons. That is over half of the weapon types in the game! The very fact that
GW would allow a character to have such a broken rule amazes me and makes me
wonder if they wanted everybody to play this fantastic character.</div>
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However, there is still more to say about Deathleaper. Deathleaper
is able to ruin any psyker in the game through a combination of synapse creatures
in his employment and his special rule that lowers the leadership of an enemy
character for the entire game while Deathleaper is alive by D3. This is an
amazing set of rules that has the potential of forcing enemy psykers to
leadership four, essentially only giving them a 25% chance to succeed in casting
their psychic power without taking a wound from perils. This is amazing
considering the power of psykers in sixth edition. Being able to effectively
neutralize a psykers on the enemy side of the field is worth the points Deathleaper
costs alone, especially if it is an enemy Demon Prince, greater demon, or Rune
Priest.</div>
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It is obvious that GW wanted Tyranids to be the premier codex
of sixth edition. With this beast of a commander that is capable of
assassinating any enemy in his path, disappear like the wind, tank entire armies
worth of shooting with his snap fire rule, and ruin enemy psykers, Deathleaper
is just another powerful tool in the hands of the Hive Mind.</div>
Anonymoushttp://www.blogger.com/profile/14755974276976873558noreply@blogger.com0tag:blogger.com,1999:blog-3978367656730945442.post-59913320244884860992014-01-11T21:45:00.000-08:002014-01-11T21:58:05.347-08:00Tyranids Review: Instinctive Behavior<div style="margin-bottom: 0in;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhv3BGtH3ntCWWzoMgi4C7fF-wUUZYJCNRdqGH7digvoWuqwZEOYaB3FM_PksBQfUDHGJt5fMyI_vu0zuwO1qDCf2eCcq6TElF91MtdsljtxYKaBkYjo7LEyjazR0PYob2s2xWuocRAg5oR/s1600/Lictor_Ambush.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhv3BGtH3ntCWWzoMgi4C7fF-wUUZYJCNRdqGH7digvoWuqwZEOYaB3FM_PksBQfUDHGJt5fMyI_vu0zuwO1qDCf2eCcq6TElF91MtdsljtxYKaBkYjo7LEyjazR0PYob2s2xWuocRAg5oR/s1600/Lictor_Ambush.jpg" height="296" width="400" /></a></div>
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Tyranids are here! And with their
arrival comes a set of powerful new abilities that have the ability
to change the metagame as we know it. Synapse and instinctive
behavior have the capability of being game changing swings in how we
play the game. One could say that the Tyranids gained a combination
of chapter tactics and powerful dodging skills! In this article we
will examine the new and powerful skills added to the new Tyranids
codex.
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Lurk is an instinctive behavior table
that lends itself towards mobile shooting Tyranid armies. Moving a
squad of Lurkers out of synapse can immediately save the squad from
imminent assaults and back to key victory points and objectives.
Being capable of having better control over whether or not your
squads are assaultable or having the ability to make a made dash back
to objectives is amazing in order to place more fluid pressure on
your opponent whenever you wish. With luck the skill turns from a
modified version of God of War from our friend Marneus Calgar into a
superior movement skill that allows the unit to better reach
objectives or for the unit to reach a better strategic point for
assaulting or laying waste on the foe with massed shooting. Finally
if the unit in question is on the high end of rolling is not only
capable of placing themselves in a better position to lay waste to
the opponent, the unit is also able to bolster their defenses by
increasing cover save with the newly acquired Stealth rule. A wily
player will be able to fully abuse this new iteration of the
instinctive behavior in order to fully crush their foes. The Iron
Clad Smurf lord of McCrage only wishes that he was capable of giving
out this new mega form of God of War to his units!</div>
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Hunt, while not readily apparent as to
why it is so good, is a fabulous ability for not only its tactical
advantage over your foes but by also showing the depth of the codex
itself. The new Tyranids codex is so deep that it isn't just a set of
rules to be followed. This new codex is a partner to play with! With
the new hunt instinctive behavior, you are placing your trust in not
only your own strategic mind but the codex helps in its own ways by
making its own decisions! With the first half of hunt the unit falls
to the ground, making it possible for flying hunters to ground
themselves immediately in order to avoid pesky space marine stalker
cannons and hunter (no relation of course) missiles along with any
skyfire special rules units. This go to ground movement will also
increase the cover save of the unit, thus making it more defensible
and tougher than it normally would be. The next result forces the
unit in question to allocate its shooting toward the closest enemy
unit within line of site to the the hunters. This creates a
partnership between codex and player: two minds, one purpose. The
total destruction of their foes. This is especially noticeable in the
last port of instinctive behavior: hunt's skill set: giving the unit
preferred enemy. Now not only is the player united with their codex
to destroy their foe, but they are also able to destroy the foe even
more efficiently. Giving preferred enemy to a unit makes a decent
unit good and makes a good unit great. Giving preferred enemy to your
shooting hunters will cause total destruction to your foes from your
volley of unstoppable shots.</div>
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Feed is the assault version of Hunt,
causing a partnership between player and codex. However, unlike hunt
which makes it easier to survive and perform shooting abilities, feed
creates scenarios for assaulting and counter-assaulting. For the
first half of feeds effects a player can better control enemy
assaulting zones without giving up movement. By removing synapse zone
and rolling for the first half of feed's results the player is able
to remove the first layer of their own troops to better control the
flow of assaults. For example, if a unit of Hormagaunts is soon to be
set upon by enemy Assault Terminators then the Tyranid player is able
to effectively remove an inch or two from the Assault Terminators
effective charge distance by feeding his or her own gaunts to one
another, staying out of combat and allowing the gaunts to either
perform a counter-charge along with another unit or to run away and
secure an objective and let a heavier hitter to take out the
Terminators. The second portion of feed's rules allows the player to
allow the codex make a decision as to what to assault. This allows
the player to focus on more pressing matters on the field such as
strategic placement for the rest of their units and proper dice
rolling technique. The final roll of feed is very similar to the
results of the rolls of four and five. However, this roll also makes
assault more devastating for your opponent by conferring rage to the
unit, giving them far greater destructive power in assault and giving
up to a whopping 30 additional attacks in on the charge. That is an
amazing amount of extra attacks given to a unit for free. Space
Marine players would kill to get an additional 30 attacks on the
charge, Demons would pay extra points for that right, and Tau simply
are terrified of the prospect of being overrun by that many attacks.
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The new Tyranids codex gives players
the opportunity to get three sets of special, extra rules for free.
An envy to any other codex in the game when you consider how good
these abilities are, even more desirable when you consider that all
of these rules are capable of being on the field at once! The Space
Marines are limited to their single Chapter Tactics, Dark Angels are
known for being stubborn, and the Eldar were blessed with Battle
Focus. However all of those pale in comparison to the new overlords
of the table when you consider that the Tyranids were given three
books worth of special rules for their army that are usable all at
the same time! The new Tyranids codex is looking to be the best codex
release of the 2014.
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Anonymoushttp://www.blogger.com/profile/14755974276976873558noreply@blogger.com0